From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- .../html/_cmd_missions_dlg_8cpp_source.html | 442 --------------------- 1 file changed, 442 deletions(-) delete mode 100644 Doc/doxygen/html/_cmd_missions_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_cmd_missions_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_cmd_missions_dlg_8cpp_source.html b/Doc/doxygen/html/_cmd_missions_dlg_8cpp_source.html deleted file mode 100644 index d964d09..0000000 --- a/Doc/doxygen/html/_cmd_missions_dlg_8cpp_source.html +++ /dev/null @@ -1,442 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CmdMissionsDlg.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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CmdMissionsDlg.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CmdMissionsDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Operational Command Dialog (Mission List Tab)
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "CmdMissionsDlg.h"
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17 #include "CmpnScreen.h"
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18 #include "Starshatter.h"
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19 #include "Campaign.h"
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20 #include "Combatant.h"
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21 #include "CombatAssignment.h"
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22 #include "CombatGroup.h"
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23 #include "CombatUnit.h"
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24 #include "CombatZone.h"
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25 #include "Mission.h"
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26 #include "ShipDesign.h"
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27 #include "Player.h"
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28 
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29 #include "Game.h"
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30 #include "DataLoader.h"
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31 #include "Button.h"
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32 #include "ComboBox.h"
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33 #include "ListBox.h"
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34 #include "Slider.h"
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35 #include "Video.h"
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36 #include "Keyboard.h"
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37 #include "Mouse.h"
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38 #include "ParseUtil.h"
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39 #include "FormatUtil.h"
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40 
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41 // +--------------------------------------------------------------------+
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42 // DECLARE MAPPING FUNCTIONS:
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43 
- - - -
47 DEF_MAP_CLIENT(CmdMissionsDlg, OnMission);
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49 
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50 // +--------------------------------------------------------------------+
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51 
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53 : FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr),
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54 lst_missions(0), txt_desc(0), btn_accept(0),
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55 stars(0), campaign(0), mission(0)
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56 {
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59 
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60  Init(def);
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61 }
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62 
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64 {
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65 }
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66 
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67 // +--------------------------------------------------------------------+
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68 
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69 void
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71 {
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73  txt_desc = FindControl(402);
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74  btn_accept = (Button*) FindControl(403);
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75 
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76  RegisterCmdControls(this);
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77 
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78  if (btn_save)
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80 
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81  if (btn_exit)
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83 
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84  for (int i = 0; i < 5; i++) {
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85  if (btn_mode[i])
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87  }
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88 
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89  if (lst_missions) {
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91  }
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92 
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93  if (btn_accept) {
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94  btn_accept->SetEnabled(false);
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96  }
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97 }
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98 
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99 // +--------------------------------------------------------------------+
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100 
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101 void
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103 {
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105 
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107  ShowCmdDlg();
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108 
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110 
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111  if (campaign) {
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112  if (lst_missions) {
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114 
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115  Player* player = Player::GetCurrentPlayer();
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117  for (int i = 0; i < missions.size(); i++) {
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118  MissionInfo* info = missions[i];
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119  lst_missions->AddItemWithData(info->name, info->id);
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120 
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121  Mission* m = info->mission;
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122  if (m) {
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123  if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
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124  lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
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125  }
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126  else {
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127  lst_missions->SetItemText(i, 1, m->TypeName());
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128  }
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129  }
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130 
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131  char start_time[64];
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132  FormatDayTime(start_time, info->start);
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133  lst_missions->SetItemText(i, 2, start_time);
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134  }
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135  }
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136  }
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137 }
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138 
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139 void
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141 {
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143 
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144  if (campaign) {
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146  Player* player = Player::GetCurrentPlayer();
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147 
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148  if (missions.size() > lst_missions->NumItems()) {
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149  while (missions.size() > lst_missions->NumItems()) {
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150  MissionInfo* info = missions[lst_missions->NumItems()];
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151  int i = lst_missions->AddItemWithData(info->name, info->id) - 1;
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152 
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153  Mission* m = info->mission;
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154  if (m) {
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155  if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
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156  lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
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157  }
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158  else {
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159  lst_missions->SetItemText(i, 1, m->TypeName());
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160  }
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161  }
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162 
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163  char start_time[64];
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164  FormatDayTime(start_time, info->start);
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165  lst_missions->SetItemText(i, 2, start_time);
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166  }
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167  }
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168 
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169  else if (missions.size() < lst_missions->NumItems()) {
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171 
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172  for (int i = 0; i < missions.size(); i++) {
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173  MissionInfo* info = missions[i];
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174  lst_missions->AddItemWithData(info->name, info->id);
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175 
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176  Mission* m = info->mission;
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177  if (m) {
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178  if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
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179  lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
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180  }
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181  else {
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182  lst_missions->SetItemText(i, 1, m->TypeName());
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183  }
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184  }
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185 
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186  char start_time[64];
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187  FormatDayTime(start_time, info->start);
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188  lst_missions->SetItemText(i, 2, start_time);
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189  }
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190  }
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191 
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192  else if (missions.size() > 0 && lst_missions->NumItems() > 0) {
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193  int id = lst_missions->GetItemData(0);
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194  MissionInfo* info = campaign->GetMissionInfo(id);
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195 
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196  if (!info) {
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197  int seln = -1;
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198  int seln_id = 0;
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199 
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200  for (int i = 0; i < lst_missions->NumItems(); i++)
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201  if (lst_missions->IsSelected(i))
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202  seln = i;
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203 
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204  if (seln >= 0)
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205  seln_id = lst_missions->GetItemData(seln);
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206 
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208  seln = -1;
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209 
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210  for (int i = 0; i < missions.size(); i++) {
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211  MissionInfo* info = missions[i];
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212  lst_missions->AddItemWithData(info->name, info->id);
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213 
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214  Mission* m = info->mission;
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215  if (m) {
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216  if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
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217  lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
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218  }
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219  else {
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220  lst_missions->SetItemText(i, 1, m->TypeName());
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221  }
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222  }
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223 
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224  char start_time[64];
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225  FormatDayTime(start_time, info->start);
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226  lst_missions->SetItemText(i, 2, start_time);
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227 
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228  if (info->id == seln_id)
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229  seln = i;
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230  }
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231 
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232  if (seln >= 0)
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233  lst_missions->SetSelected(seln);
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234  }
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235  }
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236 
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237  bool found = false;
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238 
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239  for (int i = 0; i < missions.size() && !found; i++) {
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240  MissionInfo* info = missions[i];
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241  if (info->mission == mission)
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242  found = true;
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243  }
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244 
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245  if (!found) {
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246  mission = 0;
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247  txt_desc->SetText("");
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248  btn_accept->SetEnabled(false);
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249  }
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250  }
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251 }
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252 
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253 // +--------------------------------------------------------------------+
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254 
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255 void
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257 {
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258  CmdDlg::OnSave(event);
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259 }
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260 
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261 void
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263 {
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264  CmdDlg::OnExit(event);
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265 }
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266 
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267 void
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269 {
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270  CmdDlg::OnMode(event);
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271 }
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272 
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273 
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274 // +--------------------------------------------------------------------+
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275 
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276 void
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278 {
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279  if (campaign && lst_missions) {
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280  MissionInfo* info = 0;
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281  mission = 0;
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282 
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283  for (int i = 0; i < lst_missions->NumItems(); i++) {
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284  if (lst_missions->IsSelected(i)) {
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285  int id = lst_missions->GetItemData(i);
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286  info = campaign->GetMissionInfo(id);
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287  }
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288  }
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289 
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290  btn_accept->SetEnabled((info != 0) ? true : false);
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291 
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292  if (info) {
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293  Text desc("<font Limerick12><color ffff80>");
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294  desc += info->name;
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295  desc += "<font Verdana><color ffffff>\n\n";
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296  desc += info->player_info;
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297  desc += "\n\n";
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298  desc += info->description;
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299 
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300  txt_desc->SetText(desc);
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301  mission = info->mission;
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302  }
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303  else {
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304  txt_desc->SetText(" ");
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305  }
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306  }
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307 }
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308 
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309 // +--------------------------------------------------------------------+
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310 
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311 void
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313 {
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314  if (!campaign || !mission) {
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315  ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission);
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316  return;
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317  }
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318 
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319  ::Print(" CMD::Accept Mission %d\n", mission->Identity());
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320 
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321  Mouse::Show(false);
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325 }
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