From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- .../html/_campaign_save_game_8h_source.html | 186 --------------------- 1 file changed, 186 deletions(-) delete mode 100644 Doc/doxygen/html/_campaign_save_game_8h_source.html (limited to 'Doc/doxygen/html/_campaign_save_game_8h_source.html') diff --git a/Doc/doxygen/html/_campaign_save_game_8h_source.html b/Doc/doxygen/html/_campaign_save_game_8h_source.html deleted file mode 100644 index 04d86f4..0000000 --- a/Doc/doxygen/html/_campaign_save_game_8h_source.html +++ /dev/null @@ -1,186 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CampaignSaveGame.h Source File - - - - - - - - - - - - - -
-
- - - - - - -
-
Starshatter_Open -
-
Open source Starshatter engine
-
-
- - - - - -
-
- -
-
-
- -
- - - - -
- -
- -
-
-
CampaignSaveGame.h
-
-
-Go to the documentation of this file.
1 /* Project Starshatter 4.5
-
2  Destroyer Studios LLC
-
3  Copyright © 1997-2004. All Rights Reserved.
-
4 
-
5  SUBSYSTEM: Stars.exe
-
6  FILE: CampaignSaveGame.h
-
7  AUTHOR: John DiCamillo
-
8 
-
9 
-
10  OVERVIEW
-
11  ========
-
12  CampaignSaveGame contains the logic needed to save and load
-
13  campaign games in progress.
-
14 */
-
15 
-
16 #ifndef CampaignSaveGame_h
-
17 #define CampaignSaveGame_h
-
18 
-
19 #include "Types.h"
-
20 #include "Geometry.h"
-
21 #include "text.h"
-
22 #include "term.h"
-
23 #include "List.h"
-
24 
-
25 // +--------------------------------------------------------------------+
-
26 
-
27 class Campaign;
-
28 class CampaignPlan;
-
29 class Combatant;
-
30 class CombatGroup;
-
31 class CombatZone;
-
32 class DataLoader;
-
33 class Mission;
-
34 class Player;
-
35 class StarSystem;
-
36 
-
37 // +--------------------------------------------------------------------+
-
38 
- -
40 {
-
41 public:
-
42  static const char* TYPENAME() { return "CampaignSaveGame"; }
-
43 
- -
45  virtual ~CampaignSaveGame();
-
46 
-
47  virtual Campaign* GetCampaign() { return campaign; }
-
48 
-
49  virtual void Load(const char* name);
-
50  virtual void Save(const char* name);
-
51  static void Delete(const char* name);
-
52  static void RemovePlayer(Player* p);
-
53 
-
54  virtual void LoadAuto();
-
55  virtual void SaveAuto();
-
56 
-
57  static Text GetResumeFile();
-
58  static int GetSaveGameList(List<Text>& save_list);
-
59 
-
60 private:
-
61  static Text GetSaveDirectory();
-
62  static Text GetSaveDirectory(Player* p);
-
63  static void CreateSaveDirectory();
-
64 
-
65  Campaign* campaign;
-
66 };
-
67 
-
68 #endif CampaignSaveGame_h
-
69 
-
-
- - - - -- cgit v1.1