From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- .../html/_campaign_plan_strategic_8h_source.html | 176 +++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 Doc/doxygen/html/_campaign_plan_strategic_8h_source.html (limited to 'Doc/doxygen/html/_campaign_plan_strategic_8h_source.html') diff --git a/Doc/doxygen/html/_campaign_plan_strategic_8h_source.html b/Doc/doxygen/html/_campaign_plan_strategic_8h_source.html new file mode 100644 index 0000000..e66aaa1 --- /dev/null +++ b/Doc/doxygen/html/_campaign_plan_strategic_8h_source.html @@ -0,0 +1,176 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CampaignPlanStrategic.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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CampaignPlanStrategic.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CampaignPlanStrategic.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  CampaignPlanStrategic prioritizes targets and defensible
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13  allied forces as the first step in force tasking. This
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14  algorithm computes which enemy resources are most important
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15  to attack, based on the AI value of each combat group, and
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16  strategic weighting factors that help shape the strategy
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17  to the objectives for the current campaign.
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18 */
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19 
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20 #ifndef CampaignPlanStrategic_h
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21 #define CampaignPlanStrategic_h
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22 
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23 #include "Types.h"
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24 #include "CampaignPlan.h"
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25 
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26 // +--------------------------------------------------------------------+
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27 
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29 {
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30 public:
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31  static const char* TYPENAME() { return "CampaignPlanStrategic"; }
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32 
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34  virtual ~CampaignPlanStrategic() { }
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35 
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36  // operations:
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37  virtual void ExecFrame();
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38 
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39 protected:
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40  void PlaceGroup(CombatGroup* g);
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41 
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42  void ScoreCombatant(Combatant* c);
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43 
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44  void ScoreDefensible(Combatant* c);
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45  void ScoreDefend(Combatant* c, CombatGroup* g);
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46 
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47  void ScoreTargets(Combatant* c, Combatant* t);
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48  void ScoreTarget(Combatant* c, CombatGroup* g);
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49 
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50  void ScoreNeeds(Combatant* c);
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51 
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52  // zone alocation:
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54  void AssignZones(Combatant* c);
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56 };
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57 
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58 #endif CampaignPlanStrategic_h
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59 
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+ + + + -- cgit v1.1