From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- .../html/_campaign_plan_movement_8h_source.html | 161 +++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 Doc/doxygen/html/_campaign_plan_movement_8h_source.html (limited to 'Doc/doxygen/html/_campaign_plan_movement_8h_source.html') diff --git a/Doc/doxygen/html/_campaign_plan_movement_8h_source.html b/Doc/doxygen/html/_campaign_plan_movement_8h_source.html new file mode 100644 index 0000000..71dd2cb --- /dev/null +++ b/Doc/doxygen/html/_campaign_plan_movement_8h_source.html @@ -0,0 +1,161 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CampaignPlanMovement.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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CampaignPlanMovement.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CampaignPlanMovement.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  CampaignPlanMovement simulates random patrol movements
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13  of starship groups between missions. This agitation
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14  keeps the ships from bunching up in the middle of a
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15  sector.
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16 */
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17 
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18 #ifndef CampaignPlanMovement_h
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19 #define CampaignPlanMovement_h
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20 
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21 #include "Types.h"
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22 #include "CampaignPlan.h"
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23 
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24 // +--------------------------------------------------------------------+
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25 
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27 {
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28 public:
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29  static const char* TYPENAME() { return "CampaignPlanMovement"; }
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30 
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32  virtual ~CampaignPlanMovement() { }
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33 
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34  // operations:
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35  virtual void ExecFrame();
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36 
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37 protected:
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38  void MoveUnit(CombatUnit* u);
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39 
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41 };
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42 
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43 #endif CampaignPlanMovement_h
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44 
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