From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- .../html/_campaign_plan_event_8h_source.html | 189 --------------------- 1 file changed, 189 deletions(-) delete mode 100644 Doc/doxygen/html/_campaign_plan_event_8h_source.html (limited to 'Doc/doxygen/html/_campaign_plan_event_8h_source.html') diff --git a/Doc/doxygen/html/_campaign_plan_event_8h_source.html b/Doc/doxygen/html/_campaign_plan_event_8h_source.html deleted file mode 100644 index 36d7d99..0000000 --- a/Doc/doxygen/html/_campaign_plan_event_8h_source.html +++ /dev/null @@ -1,189 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CampaignPlanEvent.h Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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CampaignPlanEvent.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CampaignPlanEvent.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  CampaignPlanEvent generates simulated combat
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13  events based on a statistical analysis of the
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14  combatants within the context of a dynamic
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15  campaign.
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16 */
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17 
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18 #ifndef CampaignPlanEvent_h
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19 #define CampaignPlanEvent_h
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20 
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21 #include "Types.h"
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22 #include "CampaignPlan.h"
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23 
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24 // +--------------------------------------------------------------------+
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25 
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26 class CombatAction;
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27 class CombatAssignment;
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28 class CombatEvent;
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29 class CombatGroup;
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30 class CombatUnit;
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31 class CombatZone;
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32 
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33 // +--------------------------------------------------------------------+
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34 
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36 {
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37 public:
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38  static const char* TYPENAME() { return "CampaignPlanEvent"; }
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39 
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41  virtual ~CampaignPlanEvent();
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42 
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43  // operations:
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44  virtual void ExecFrame();
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45  virtual void SetLockout(int seconds);
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46 
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47  virtual bool ExecScriptedEvents();
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48  virtual bool ExecStatisticalEvents();
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49 
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50 protected:
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51  virtual void ProsecuteKills(CombatAction* action);
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52 
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53  virtual CombatAssignment*
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55  virtual bool CreateEvent(CombatAssignment* a);
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56 
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62 
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63  virtual bool IsFriendlyAssignment(CombatAssignment* a);
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64  virtual bool Success(CombatAssignment* a);
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65  virtual Text GetTeamName(CombatGroup* g);
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66 
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67  // attributes:
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69 };
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70 
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71 #endif CampaignPlanEvent_h
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72 
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