From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- .../html/_campaign_plan_assignment_8h_source.html | 167 +++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 Doc/doxygen/html/_campaign_plan_assignment_8h_source.html (limited to 'Doc/doxygen/html/_campaign_plan_assignment_8h_source.html') diff --git a/Doc/doxygen/html/_campaign_plan_assignment_8h_source.html b/Doc/doxygen/html/_campaign_plan_assignment_8h_source.html new file mode 100644 index 0000000..badf20b --- /dev/null +++ b/Doc/doxygen/html/_campaign_plan_assignment_8h_source.html @@ -0,0 +1,167 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CampaignPlanAssignment.h Source File + + + + + + + + + + + + + +
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Open source Starshatter engine
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CampaignPlanAssignment.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CampaignPlanAssignment.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  CampaignPlanAssignment creates combat assignments for
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13  assets within each combat zone as the third step in
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14  force tasking.
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15 */
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16 
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17 #ifndef CampaignPlanAssignment_h
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18 #define CampaignPlanAssignment_h
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19 
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20 #include "Types.h"
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21 #include "CampaignPlan.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class CombatGroup;
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26 class CombatUnit;
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27 class CombatZone;
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28 
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29 // +--------------------------------------------------------------------+
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30 
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32 {
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33 public:
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34  static const char* TYPENAME() { return "CampaignPlanAssignment"; }
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35 
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38 
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39  // operations:
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40  virtual void ExecFrame();
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41 
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42 protected:
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43  virtual void ProcessCombatant(Combatant* c);
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44  virtual void ProcessZone(Combatant* c, CombatZone* zone);
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45  virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
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46  virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
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47 };
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48 
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49 #endif CampaignPlanAssignment_h
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50 
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