From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- .../html/_campaign_mission_starship_8h_source.html | 224 --------------------- 1 file changed, 224 deletions(-) delete mode 100644 Doc/doxygen/html/_campaign_mission_starship_8h_source.html (limited to 'Doc/doxygen/html/_campaign_mission_starship_8h_source.html') diff --git a/Doc/doxygen/html/_campaign_mission_starship_8h_source.html b/Doc/doxygen/html/_campaign_mission_starship_8h_source.html deleted file mode 100644 index 9fcbacc..0000000 --- a/Doc/doxygen/html/_campaign_mission_starship_8h_source.html +++ /dev/null @@ -1,224 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CampaignMissionStarship.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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CampaignMissionStarship.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CampaignMissionStarship.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  CampaignMissionStarship generates missions and mission
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13  info for the player's STARSHIP GROUP as part of a
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14  dynamic campaign.
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15 */
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16 
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17 #ifndef CampaignMissionStarship_h
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18 #define CampaignMissionStarship_h
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19 
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20 #include "Types.h"
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21 #include "Geometry.h"
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22 #include "List.h"
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23 #include "Text.h"
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24 
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25 // +--------------------------------------------------------------------+
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26 
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27 class Campaign;
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29 class CombatGroup;
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30 class CombatUnit;
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31 class CombatZone;
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32 class Mission;
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33 class MissionElement;
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34 class MissionInfo;
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35 class MissionTemplate;
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36 
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37 // +--------------------------------------------------------------------+
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38 
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40 {
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41 public:
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42  static const char* TYPENAME() { return "CampaignMissionStarship"; }
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43 
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45  virtual ~CampaignMissionStarship();
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46 
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48 
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49 protected:
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50  virtual Mission* GenerateMission(int id);
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51  virtual void SelectType();
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52  virtual void SelectRegion();
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53  virtual void GenerateStandardElements();
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54  virtual void GenerateMissionElements();
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55  virtual void CreateElements(CombatGroup* g);
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56  virtual void CreateSquadron(CombatGroup* g);
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57  virtual void CreatePlayer();
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58 
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59  virtual void CreateWards();
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60  virtual void CreateWardFreight();
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61 
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62  virtual void CreateEscorts();
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63 
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64  virtual void CreateTargets();
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65  virtual void CreateTargetsAssault();
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66  virtual void CreateTargetsPatrol();
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67  virtual void CreateTargetsCarrier();
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68  virtual void CreateTargetsFreightEscort();
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69  virtual int CreateRandomTarget(const char* rgn, Point base_loc);
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70 
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71  virtual MissionElement*
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73  CombatUnit* u);
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74  virtual MissionElement*
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76  int count,
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77  int role);
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78 
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79  virtual CombatGroup* FindSquadron(int iff, int type);
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80  virtual CombatUnit* FindCarrier(CombatGroup* g);
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81 
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82  virtual void DefineMissionObjectives();
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83  virtual MissionInfo* DescribeMission();
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84  virtual void Exit();
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85 
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100 
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101  int ownside;
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102  int enemy;
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104 };
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105 
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106 #endif CampaignMissionStarship_h
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107 
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