From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- .../html/_campaign_mission_request_8h_source.html | 201 --------------------- 1 file changed, 201 deletions(-) delete mode 100644 Doc/doxygen/html/_campaign_mission_request_8h_source.html (limited to 'Doc/doxygen/html/_campaign_mission_request_8h_source.html') diff --git a/Doc/doxygen/html/_campaign_mission_request_8h_source.html b/Doc/doxygen/html/_campaign_mission_request_8h_source.html deleted file mode 100644 index 9d65bcb..0000000 --- a/Doc/doxygen/html/_campaign_mission_request_8h_source.html +++ /dev/null @@ -1,201 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CampaignMissionRequest.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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CampaignMissionRequest.h
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CampaignMissionRequest.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  CampaignMissionRequest
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13 */
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14 
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15 #ifndef CampaignMissionRequest_h
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16 #define CampaignMissionRequest_h
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17 
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18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "List.h"
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21 #include "Text.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class Campaign;
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26 class CombatGroup;
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27 class CombatUnit;
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28 class CombatZone;
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29 class Mission;
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30 class MissionElement;
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31 class MissionInfo;
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32 
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33 // +--------------------------------------------------------------------+
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34 
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36 {
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37 public:
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38  static const char* TYPENAME() { return "CampaignMissionRequest"; }
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39 
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40  CampaignMissionRequest(Campaign* c, int type, int start,
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41  CombatGroup* primary, CombatGroup* tgt=0);
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42 
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43  Campaign* GetCampaign() { return campaign; }
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44  int Type() { return type; }
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45  int OpposingType() { return opp_type; }
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46  int StartTime() { return start; }
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47  CombatGroup* GetPrimaryGroup() { return primary_group; }
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48  CombatGroup* GetSecondaryGroup() { return secondary_group; }
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49  CombatGroup* GetObjective() { return objective; }
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50 
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51  bool IsLocSpecified() { return use_loc; }
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52  const Text& RegionName() { return region; }
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53  Point Location() { return location; }
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54  const Text& Script() { return script; }
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55 
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56  void SetType(int t) { type = t; }
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57  void SetOpposingType(int t) { opp_type = t; }
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58  void SetStartTime(int s) { start = s; }
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59  void SetPrimaryGroup(CombatGroup* g) { primary_group = g; }
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60  void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; }
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61  void SetObjective(CombatGroup* g) { objective = g; }
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62 
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63  void SetRegionName(const char* rgn) { region = rgn; use_loc = true; }
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64  void SetLocation(const Point& loc) { location = loc; use_loc = true; }
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65  void SetScript(const char* s) { script = s; }
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66 
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67 private:
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68  Campaign* campaign;
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69 
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70  int type; // type of mission
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71  int opp_type; // opposing mission type
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72  int start; // start time
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73  CombatGroup* primary_group; // player's group
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74  CombatGroup* secondary_group; // optional support group
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75  CombatGroup* objective; // target or ward
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76 
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77  bool use_loc; // use the specified location
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78  Text region;
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79  Point location;
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80  Text script;
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81 };
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82 
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83 #endif CampaignMissionRequest_h
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84 
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