From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_camera_view_8h_source.html | 231 +++++++++++++++++++++++++++ 1 file changed, 231 insertions(+) create mode 100644 Doc/doxygen/html/_camera_view_8h_source.html (limited to 'Doc/doxygen/html/_camera_view_8h_source.html') diff --git a/Doc/doxygen/html/_camera_view_8h_source.html b/Doc/doxygen/html/_camera_view_8h_source.html new file mode 100644 index 0000000..b628853 --- /dev/null +++ b/Doc/doxygen/html/_camera_view_8h_source.html @@ -0,0 +1,231 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/CameraView.h Source File + + + + + + + + + + + + + +
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Open source Starshatter engine
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CameraView.h
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+Go to the documentation of this file.
1 /* Project nGenEx
+
2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
+
5  SUBSYSTEM: nGenEx.lib
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6  FILE: CameraView.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  3D Projection Camera View class
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13 */
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14 
+
15 #ifndef CameraView_h
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16 #define CameraView_h
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17 
+
18 #include "Types.h"
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19 #include "View.h"
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20 #include "Camera.h"
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21 #include "Projector.h"
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22 #include "Video.h"
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23 #include "List.h"
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24 
+
25 // +--------------------------------------------------------------------+
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26 
+
27 class Video;
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28 class Scene;
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29 class Bitmap;
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30 
+
31 class Graphic;
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32 
+
33 // +--------------------------------------------------------------------+
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34 
+
35 class CameraView : public View
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36 {
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37 public:
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38  static const char* TYPENAME() { return "CameraView"; }
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39 
+
40  CameraView(Window* c, Camera* cam, Scene* s);
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41  virtual ~CameraView();
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42 
+
43  // Operations:
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44  virtual void Refresh();
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45  virtual void OnWindowMove();
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46  virtual void UseCamera(Camera* cam);
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47  virtual void UseScene(Scene* scene);
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48  virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
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49  virtual void LensFlare(int on, double dim = 1);
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50  virtual void SetDepthScale(float scale);
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51 
+
52  // accessors:
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53  Camera* GetCamera() const { return camera; }
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55  Scene* GetScene() const { return scene; }
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56  virtual void SetFieldOfView(double fov);
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57  virtual double GetFieldOfView() const;
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58  virtual void SetProjectionType(DWORD pt);
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59  virtual DWORD GetProjectionType() const;
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60 
+
61  Point Pos() const { return camera->Pos(); }
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62  Point vrt() { return camera->vrt(); }
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63  Point vup() { return camera->vup(); }
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64  Point vpn() { return camera->vpn(); }
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65  const Matrix& Orientation() const { return camera->Orientation(); }
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66 
+
67  Point SceneOffset() const { return camera_loc; }
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68 
+
69  // projection and clipping geometry:
+
70  virtual void TranslateScene();
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71  virtual void UnTranslateScene();
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72  virtual void MarkVisibleObjects();
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73  virtual void MarkVisibleLights(Graphic* g, DWORD flags);
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74 
+
75  virtual void RenderScene();
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76  virtual void RenderSceneObjects(bool distant=false);
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77  virtual void RenderForeground();
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78  virtual void RenderBackground();
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79  virtual void RenderSprites();
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80  virtual void RenderLensFlare();
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81  virtual void Render(Graphic* g, DWORD flags);
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82 
+
83  virtual void FindDepth(Graphic* g);
+
84  virtual int SetInfinite(int i);
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85 
+
86 protected:
+ + + +
90 
+
91  virtual void WorldPlaneToView(Plane& plane);
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92 
+ + + + +
97 
+ +
99  int infinite;
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100  int width;
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101  int height;
+ +
103 
+
104  // lens flare:
+ + + + +
109 
+ +
111 };
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112 
+
113 #endif CameraView_h
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114 
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+ + + + -- cgit v1.1