From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_award_dlg_8cpp_source.html | 269 --------------------------- 1 file changed, 269 deletions(-) delete mode 100644 Doc/doxygen/html/_award_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_award_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_award_dlg_8cpp_source.html b/Doc/doxygen/html/_award_dlg_8cpp_source.html deleted file mode 100644 index 10ee810..0000000 --- a/Doc/doxygen/html/_award_dlg_8cpp_source.html +++ /dev/null @@ -1,269 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/AwardDlg.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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AwardDlg.cpp
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: AwardDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Main Menu Dialog Active Window class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "AwardDlg.h"
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17 #include "PlanScreen.h"
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18 #include "Starshatter.h"
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19 #include "Ship.h"
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20 #include "Player.h"
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21 #include "Campaign.h"
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22 
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23 #include "Game.h"
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24 #include "DataLoader.h"
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25 #include "Button.h"
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26 #include "ListBox.h"
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27 #include "EditBox.h"
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28 #include "ImageBox.h"
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29 #include "FormatUtil.h"
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30 #include "Video.h"
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31 #include "Keyboard.h"
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32 #include "Mouse.h"
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33 #include "Sound.h"
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34 
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35 // +--------------------------------------------------------------------+
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36 // DECLARE MAPPING FUNCTIONS:
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37 
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38 DEF_MAP_CLIENT(AwardDlg, OnClose);
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39 
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40 // +--------------------------------------------------------------------+
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41 
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43 : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
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44 lbl_name(0), lbl_info(0), img_rank(0), btn_close(0), exit_latch(true)
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45 {
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46  Init(def);
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47 }
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48 
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50 {
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51 }
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52 
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53 // +--------------------------------------------------------------------+
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54 
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55 void
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57 {
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58  lbl_name = FindControl(203);
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59  lbl_info = FindControl(201);
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60  img_rank = (ImageBox*) FindControl(202);
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61 
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64 }
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65 
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66 // +--------------------------------------------------------------------+
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67 
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68 void
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70 {
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72  ShowPlayer();
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73 
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74  exit_latch = true;
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75 }
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76 
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77 // +--------------------------------------------------------------------+
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78 
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79 void
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81 {
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82  if (Keyboard::KeyDown(VK_RETURN)) {
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83  if (!exit_latch)
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84  OnClose(0);
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85  }
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86 
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87  else if (Keyboard::KeyDown(VK_ESCAPE)) {
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88  if (!exit_latch)
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89  OnClose(0);
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90  }
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91 
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92  else {
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93  exit_latch = false;
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94  }
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95 }
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96 
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97 // +--------------------------------------------------------------------+
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98 
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99 void
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101 {
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103 
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104  if (p) {
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105  if (lbl_name) {
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106  lbl_name->SetText(p->AwardName());
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107  }
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108 
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109  if (lbl_info) {
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110  lbl_info->SetText(p->AwardDesc());
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111  }
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112 
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113  if (img_rank) {
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115  img_rank->Show();
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116  }
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117 
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118  Sound* congrats = p->AwardSound();
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119  if (congrats) {
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120  congrats->Play();
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121  }
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122  }
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123  else {
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124  if (lbl_info) lbl_info->SetText("");
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125  if (img_rank) img_rank->Hide();
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126  }
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127 }
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128 
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129 // +--------------------------------------------------------------------+
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130 
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131 void
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133 {
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134  Player* player = Player::GetCurrentPlayer();
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135  if (player)
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136  player->ClearShowAward();
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137 
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139 
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140  if (stars) {
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141  Mouse::Show(false);
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142 
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143  Campaign* campaign = Campaign::GetCampaign();
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144  if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
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146  else
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148  }
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149 
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150  else
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151  Game::Panic("AwardDlg::OnClose() - Game instance not found");
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152 }
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