From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_award_dlg_8cpp_source.html | 269 +++++++++++++++++++++++++++ 1 file changed, 269 insertions(+) create mode 100644 Doc/doxygen/html/_award_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_award_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_award_dlg_8cpp_source.html b/Doc/doxygen/html/_award_dlg_8cpp_source.html new file mode 100644 index 0000000..59a4272 --- /dev/null +++ b/Doc/doxygen/html/_award_dlg_8cpp_source.html @@ -0,0 +1,269 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/AwardDlg.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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+
AwardDlg.cpp
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: AwardDlg.cpp
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7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Main Menu Dialog Active Window class
+
13 */
+
14 
+
15 #include "MemDebug.h"
+
16 #include "AwardDlg.h"
+
17 #include "PlanScreen.h"
+
18 #include "Starshatter.h"
+
19 #include "Ship.h"
+
20 #include "Player.h"
+
21 #include "Campaign.h"
+
22 
+
23 #include "Game.h"
+
24 #include "DataLoader.h"
+
25 #include "Button.h"
+
26 #include "ListBox.h"
+
27 #include "EditBox.h"
+
28 #include "ImageBox.h"
+
29 #include "FormatUtil.h"
+
30 #include "Video.h"
+
31 #include "Keyboard.h"
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32 #include "Mouse.h"
+
33 #include "Sound.h"
+
34 
+
35 // +--------------------------------------------------------------------+
+
36 // DECLARE MAPPING FUNCTIONS:
+
37 
+
38 DEF_MAP_CLIENT(AwardDlg, OnClose);
+
39 
+
40 // +--------------------------------------------------------------------+
+
41 
+ +
43 : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
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44 lbl_name(0), lbl_info(0), img_rank(0), btn_close(0), exit_latch(true)
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45 {
+
46  Init(def);
+
47 }
+
48 
+ +
50 {
+
51 }
+
52 
+
53 // +--------------------------------------------------------------------+
+
54 
+
55 void
+ +
57 {
+
58  lbl_name = FindControl(203);
+
59  lbl_info = FindControl(201);
+
60  img_rank = (ImageBox*) FindControl(202);
+
61 
+ + +
64 }
+
65 
+
66 // +--------------------------------------------------------------------+
+
67 
+
68 void
+ +
70 {
+ +
72  ShowPlayer();
+
73 
+
74  exit_latch = true;
+
75 }
+
76 
+
77 // +--------------------------------------------------------------------+
+
78 
+
79 void
+ +
81 {
+
82  if (Keyboard::KeyDown(VK_RETURN)) {
+
83  if (!exit_latch)
+
84  OnClose(0);
+
85  }
+
86 
+
87  else if (Keyboard::KeyDown(VK_ESCAPE)) {
+
88  if (!exit_latch)
+
89  OnClose(0);
+
90  }
+
91 
+
92  else {
+
93  exit_latch = false;
+
94  }
+
95 }
+
96 
+
97 // +--------------------------------------------------------------------+
+
98 
+
99 void
+ +
101 {
+ +
103 
+
104  if (p) {
+
105  if (lbl_name) {
+
106  lbl_name->SetText(p->AwardName());
+
107  }
+
108 
+
109  if (lbl_info) {
+
110  lbl_info->SetText(p->AwardDesc());
+
111  }
+
112 
+
113  if (img_rank) {
+ +
115  img_rank->Show();
+
116  }
+
117 
+
118  Sound* congrats = p->AwardSound();
+
119  if (congrats) {
+
120  congrats->Play();
+
121  }
+
122  }
+
123  else {
+
124  if (lbl_info) lbl_info->SetText("");
+
125  if (img_rank) img_rank->Hide();
+
126  }
+
127 }
+
128 
+
129 // +--------------------------------------------------------------------+
+
130 
+
131 void
+ +
133 {
+
134  Player* player = Player::GetCurrentPlayer();
+
135  if (player)
+
136  player->ClearShowAward();
+
137 
+ +
139 
+
140  if (stars) {
+
141  Mouse::Show(false);
+
142 
+
143  Campaign* campaign = Campaign::GetCampaign();
+
144  if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
+ +
146  else
+ +
148  }
+
149 
+
150  else
+
151  Game::Panic("AwardDlg::OnClose() - Game instance not found");
+
152 }
+
+
+ + + + -- cgit v1.1