From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_audio_config_8cpp_source.html | 501 ------------------------ 1 file changed, 501 deletions(-) delete mode 100644 Doc/doxygen/html/_audio_config_8cpp_source.html (limited to 'Doc/doxygen/html/_audio_config_8cpp_source.html') diff --git a/Doc/doxygen/html/_audio_config_8cpp_source.html b/Doc/doxygen/html/_audio_config_8cpp_source.html deleted file mode 100644 index b62a0fc..0000000 --- a/Doc/doxygen/html/_audio_config_8cpp_source.html +++ /dev/null @@ -1,501 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/AudioConfig.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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AudioConfig.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: AudioConfig.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Audio Configuration class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "AudioConfig.h"
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17 
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18 #include "DataLoader.h"
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19 #include "ParseUtil.h"
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20 #include "Button.h"
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21 #include "Game.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 static AudioConfig* audio_config = 0;
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26 
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27 // +--------------------------------------------------------------------+
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28 
- -
30 : menu_music(90),
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31 game_music(90),
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32 efx_volume(90),
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33 gui_volume(90),
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34 wrn_volume(90),
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35 vox_volume(90),
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36 training(false)
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37 {
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38  if (!audio_config)
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39  audio_config = this;
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40 }
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41 
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43 {
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44  if (audio_config == this)
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45  audio_config = 0;
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46 }
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47 
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48 // +--------------------------------------------------------------------+
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49 
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50 void
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52 {
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53  audio_config = new(__FILE__,__LINE__) AudioConfig;
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54  if (audio_config)
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55  audio_config->Load();
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56 }
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57 
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58 void
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60 {
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61  delete audio_config;
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62  audio_config = 0;
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63 }
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64 
- - -
67 {
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68  return audio_config;
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69 }
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70 
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71 // +--------------------------------------------------------------------+
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72 
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73 int
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75 {
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76  if (audio_config)
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77  return -50 * (100 - audio_config->menu_music);
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78 
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79  return 0;
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80 }
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81 
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82 int
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84 {
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85  int vol = 0;
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86 
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87  if (audio_config) {
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88  vol = -50 * (100 - audio_config->game_music);
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89 
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90  if (audio_config->training)
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91  vol -= 2000;
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92  }
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93 
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94  return vol;
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95 }
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96 
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97 int
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99 {
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100  int vol = 0;
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101 
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102  if (audio_config) {
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103  vol = -50 * (100 - audio_config->efx_volume);
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104 
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105  if (audio_config->training)
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106  vol -= 2000;
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107  }
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108 
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109  return vol;
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110 }
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111 
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112 int
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114 {
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115  if (audio_config)
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116  return -50 * (100 - audio_config->gui_volume);
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117 
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118  return 0;
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119 }
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120 
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121 int
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123 {
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124  int vol = 0;
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125 
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126  if (audio_config) {
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127  vol = -50 * (100 - audio_config->wrn_volume);
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128 
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129  if (audio_config->training)
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130  vol -= 2000;
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131  }
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132 
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133  return vol;
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134 }
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135 
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136 int
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138 {
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139  int vol = 0;
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140 
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141  if (audio_config) {
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142  vol = -50 * (100 - audio_config->vox_volume);
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143 
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144  if (audio_config->training && vol < -750)
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145  vol = -750;
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146  }
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147 
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148  return vol;
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149 }
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150 
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151 int
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153 {
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154  return -5000;
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155 }
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156 
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157 void
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159 {
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160  if (audio_config)
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161  audio_config->training = t;
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162 }
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163 
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164 // +--------------------------------------------------------------------+
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165 
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166 void
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168 {
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169  if (v < 0) v = 0;
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170  else if (v > 100) v = 100;
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171 
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172  menu_music = v;
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173 }
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174 
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175 void
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177 {
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178  if (v < 0) v = 0;
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179  else if (v > 100) v = 100;
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180 
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181  game_music = v;
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182 }
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183 
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184 void
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186 {
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187  if (v < 0) v = 0;
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188  else if (v > 100) v = 100;
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189 
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190  efx_volume = v;
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191 }
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192 
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193 void
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195 {
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196  if (v < 0) v = 0;
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197  else if (v > 100) v = 100;
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198 
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199  gui_volume = v;
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200  Button::SetVolume(-50 * (100 - gui_volume));
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201 }
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202 
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203 void
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205 {
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206  if (v < 0) v = 0;
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207  else if (v > 100) v = 100;
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208 
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209  wrn_volume = v;
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210  Button::SetVolume(-50 * (100 - wrn_volume));
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211 }
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212 
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213 void
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215 {
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216  if (v < 0) v = 0;
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217  else if (v > 100) v = 100;
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218 
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219  vox_volume = v;
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220 }
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221 
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222 // +--------------------------------------------------------------------+
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223 
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224 void
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226 {
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227  DataLoader* loader = DataLoader::GetLoader();
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228  Text old_path = loader->GetDataPath();
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229  loader->SetDataPath(0);
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230 
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231  // read the config file:
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232  BYTE* block = 0;
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233  int blocklen = 0;
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234  const char* filename = "audio.cfg";
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235 
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236  FILE* f;
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237  ::fopen_s(&f, filename, "rb");
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238 
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239  if (f) {
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240  ::fseek(f, 0, SEEK_END);
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241  blocklen = ftell(f);
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242  ::fseek(f, 0, SEEK_SET);
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243 
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244  block = new(__FILE__,__LINE__) BYTE[blocklen+1];
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245  block[blocklen] = 0;
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246 
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247  ::fread(block, blocklen, 1, f);
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248  ::fclose(f);
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249  }
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250 
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251  if (blocklen == 0)
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252  return;
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253 
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254  Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen));
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255  Term* term = parser.ParseTerm();
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256 
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257  if (!term) {
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258  Print("ERROR: could not parse '%s'.\n", filename);
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259  exit(-3);
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260  }
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261  else {
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262  TermText* file_type = term->isText();
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263  if (!file_type || file_type->value() != "AUDIO") {
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264  Print("WARNING: invalid %s file. Using defaults\n", filename);
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265  return;
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266  }
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267  }
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268 
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269  do {
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270  delete term;
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271 
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272  term = parser.ParseTerm();
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273 
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274  if (term) {
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275  int v = 0;
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276  TermDef* def = term->isDef();
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277 
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278  if (def) {
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279  if (def->name()->value() == "menu_music") {
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280  GetDefNumber(v, def, filename);
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281 
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282  if (v < 0 || v > 100) {
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283  Print("WARNING: Invalid menu_music (%d) in '%s'\n", v, filename);
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284  }
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285  else {
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286  menu_music = v;
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287  }
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288  }
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289 
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290  else if (def->name()->value() == "game_music") {
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291  GetDefNumber(v, def, filename);
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292 
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293  if (v < 0 || v > 100) {
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294  Print("WARNING: Invalid game_music (%d) in '%s'\n", v, filename);
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295  }
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296  else {
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297  game_music = v;
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298  }
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299  }
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300 
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301  else if (def->name()->value() == "efx_volume") {
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302  GetDefNumber(v, def, filename);
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303 
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304  if (v < 0 || v > 100) {
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305  Print("WARNING: Invalid efx_volume (%d) in '%s'\n", v, filename);
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306  }
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307  else {
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308  efx_volume = v;
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309  }
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310  }
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311 
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312  else if (def->name()->value() == "gui_volume") {
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313  GetDefNumber(v, def, filename);
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314 
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315  if (v < 0 || v > 100) {
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316  Print("WARNING: Invalid gui_volume (%d) in '%s'\n", v, filename);
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317  }
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318  else {
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319  gui_volume = v;
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320 
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321  Button::SetVolume(-50 * (100 - gui_volume));
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322  }
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323  }
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324 
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325  else if (def->name()->value() == "wrn_volume") {
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326  GetDefNumber(v, def, filename);
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327 
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328  if (v < 0 || v > 100) {
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329  Print("WARNING: Invalid wrn_volume (%d) in '%s'\n", v, filename);
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330  }
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331  else {
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332  wrn_volume = v;
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333  }
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334  }
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335 
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336  else if (def->name()->value() == "vox_volume") {
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337  GetDefNumber(v, def, filename);
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338 
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339  if (v < 0 || v > 100) {
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340  Print("WARNING: Invalid vox_volume (%d) in '%s'\n", v, filename);
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341  }
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342  else {
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343  vox_volume = v;
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344  }
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345  }
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346 
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347  else
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348  Print("WARNING: unknown label '%s' in '%s'\n",
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349  def->name()->value().data(), filename);
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350  }
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351  else {
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352  Print("WARNING: term ignored in '%s'\n", filename);
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353  term->print();
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354  Print("\n");
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355  }
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356  }
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357  }
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358  while (term);
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359 
-
360  loader->ReleaseBuffer(block);
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361  loader->SetDataPath(old_path);
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362 }
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363 
-
364 void
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366 {
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367  FILE* f;
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368  fopen_s(&f, "audio.cfg", "w");
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369  if (f) {
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370  fprintf(f, "AUDIO\n\n");
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371  fprintf(f, "menu_music: %3d\n", menu_music);
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372  fprintf(f, "game_music: %3d\n\n", game_music);
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373  fprintf(f, "efx_volume: %3d\n", efx_volume);
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374  fprintf(f, "gui_volume: %3d\n", gui_volume);
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375  fprintf(f, "wrn_volume: %3d\n", wrn_volume);
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376  fprintf(f, "vox_volume: %3d\n", vox_volume);
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377  fclose(f);
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378  }
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379 }
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380 
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381 // +--------------------------------------------------------------------+
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382 
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383 
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384 
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