From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_asteroid_8cpp_source.html | 233 ++++++++++++++++++++++++++++ 1 file changed, 233 insertions(+) create mode 100644 Doc/doxygen/html/_asteroid_8cpp_source.html (limited to 'Doc/doxygen/html/_asteroid_8cpp_source.html') diff --git a/Doc/doxygen/html/_asteroid_8cpp_source.html b/Doc/doxygen/html/_asteroid_8cpp_source.html new file mode 100644 index 0000000..ec97acb --- /dev/null +++ b/Doc/doxygen/html/_asteroid_8cpp_source.html @@ -0,0 +1,233 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Asteroid.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Asteroid.cpp
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Asteroid.cpp
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7  AUTHOR: John DiCamillo
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8 
+
9 
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10  OVERVIEW
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11  ========
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12  Asteroid Sprite animation class
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13 */
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14 
+
15 #include "MemDebug.h"
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16 #include "Asteroid.h"
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17 #include "Shot.h"
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18 #include "Explosion.h"
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19 #include "Sim.h"
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20 
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21 #include "Solid.h"
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22 #include "Bitmap.h"
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23 #include "DataLoader.h"
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24 #include "Game.h"
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25 
+
26 // +--------------------------------------------------------------------+
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27 
+
28 static Point asteroid_velocity = Point(0,0,0);
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29 static Model* asteroid_model[32];
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30 
+
31 // +--------------------------------------------------------------------+
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32 
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33 Asteroid::Asteroid(int t, const Vec3& pos, double m)
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34 : Debris(asteroid_model[t%6], pos, asteroid_velocity, m)
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35 {
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36  life = -1;
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37 }
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38 
+
39 // +--------------------------------------------------------------------+
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40 
+
41 void
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43 {
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44  ZeroMemory(asteroid_model, sizeof(asteroid_model));
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45 
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47  Text old_path = loader->GetDataPath();
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48  loader->SetDataPath("Galaxy/Asteroids/");
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49 
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50  int n = 0;
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51 
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52  Model* a = new(__FILE__,__LINE__) Model;
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53  if (a) {
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54  a->Load("a1.mag", 100);
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55  asteroid_model[n++] = a;
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56  }
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57 
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58  a = new(__FILE__,__LINE__) Model;
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59  if (a) {
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60  a->Load("a2.mag", 50);
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61  asteroid_model[n++] = a;
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62  }
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63 
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64  a = new(__FILE__,__LINE__) Model;
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65  if (a) {
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66  a->Load("a1.mag", 8);
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67  asteroid_model[n++] = a;
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68  }
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69 
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70  a = new(__FILE__,__LINE__) Model;
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71  if (a) {
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72  a->Load("a2.mag", 10);
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73  asteroid_model[n++] = a;
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74  }
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75 
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76  a = new(__FILE__,__LINE__) Model;
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77  if (a) {
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78  a->Load("a3.mag", 30);
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79  asteroid_model[n++] = a;
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80  }
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81 
+
82  a = new(__FILE__,__LINE__) Model;
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83  if (a) {
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84  a->Load("a4.mag", 20);
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85  asteroid_model[n++] = a;
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86  }
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87 
+
88  List<Text> mod_asteroids;
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89  loader->SetDataPath("Mods/Galaxy/Asteroids/");
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90  loader->ListFiles("*.mag", mod_asteroids);
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91 
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92  ListIter<Text> iter = mod_asteroids;
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93  while (++iter && n < 32) {
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94  a = new(__FILE__,__LINE__) Model;
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95  if (a) {
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96  a->Load(*iter.value(), 50);
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97  asteroid_model[n++] = a;
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98  }
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99  }
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100 
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101  loader->SetDataPath(old_path);
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102 }
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103 
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104 void
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106 {
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107  for (int i = 0; i < 32; i++)
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108  delete asteroid_model[i];
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109 
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110  ZeroMemory(asteroid_model, sizeof(asteroid_model));
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111 }
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112 
+
113 // +--------------------------------------------------------------------+
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114 
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115 
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116 
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+ + + + -- cgit v1.1