From 37e11f04be93bca703889c7c8553aa9d944c1e45 Mon Sep 17 00:00:00 2001 From: Aki Date: Wed, 28 Aug 2024 22:51:28 +0200 Subject: Cleaned-up Doc/ directory a bit Renames, re-capitalization, removed selected very outdated or not interesting files. --- Doc/Starshatter Campaign.txt | 1996 +++++++++++++++++++++--------------------- 1 file changed, 998 insertions(+), 998 deletions(-) (limited to 'Doc/Starshatter Campaign.txt') diff --git a/Doc/Starshatter Campaign.txt b/Doc/Starshatter Campaign.txt index 18dc72b..2f0bbab 100644 --- a/Doc/Starshatter Campaign.txt +++ b/Doc/Starshatter Campaign.txt @@ -1,998 +1,998 @@ - -==================== STARSHATTER ==================== - STRATEGY - -Although Starshatter is fundamentally an action title, -there is also a significant back-story and strategic -element to the gameplay. - -The game occurs in a far-distant future of the Milky -Way galaxy. Our corner of the galaxy, an area some -ten or twenty thousand light years in diameter is popu- -lated by thousands of human-intelligent species on tens -of thousands of worlds. Many races live in approximate -isolation, but most are organized into complex poly- -specific civilizations spanning many star systems. -Humans are not central in galactic affairs (as in Star -Trek or Star Wars) but are merely another species. And -some of the other species and civilizations are *much* -older and *much* more advanced than ours. - - -POLITICAL FACTIONS: - -- Starshatter (warlike/imperial power) - -* Sterat Empire (controlled by the Starshatter) - -* Brenel Core (military/intelligence corporation) - -* Zolon Empire (hive-like hereditary empire) - -* Marakan Hegemony (Failing human imperial civilization) - -* Terellian Alliance (peaceful commerce group) - Alliance of Terellian Republics (ATR) - -+ Ele'aan Fusion (peaceful/isolationist power) - -The player is a human starfighter pilot in the military -of one such civilization, the Terellian Alliance or ATR. -The computer plays the part of the player's superior -officers in assigning missions and offering criticism -and praise for performance. In addition, the computer -plays the role of all enemy pilots and politicians. - -The game follows the action in an interstellar conflict -between the Terellian Alliance and those civilizations in -the control of the Starshatter. The player is assigned -missions and ships commensurate with his ability by the -computer. - -==================== STARSHATTER ==================== - MISSIONS - -Each of the three episodes follows the action in a military -campaign against a single enemy civilization. Individual -missions will be constructed on the fly by the dynamic -campaign manager (or by the player if acting as operational -commander). - -Each episode takes place in a fixed volume of space con- -taining about a dozen star systems. The global campaign -map will treat the star systems as points in a 2D map. -The action will take place within individual star systems, -which use a finer grained map. The enemy will control -most of the star systems, although a few will be neutral, -allied, or controlled by the player's faction. These may -need to be defended if the enemy is able to incur. - -Rather than being "mission based", Starshatter is an -"operational simulation". Each campaign episode is -broken down into a series of military operations, each -of which occur in a given star system. Different opera- -tions will have different rules of engagement and victory -conditions. Some will require the player to secure a -neutral or allied star system from hostile threats. -Others will involve incursion into hostile territory. -Still others will have more limited objectives, such -as securing a friendly position in a neutral system, -without violating neutral airspace or damaging neutral -assets. - -Major resources such as space stations, ship yards, -SAM and sensor sites will be part of the fixed universe -design. Likewise, the initial number, type, and location -of warships is fixed at design time. It is hoped that -the combination of large numbers of ships and small -random factors (battle outcome, planetary position, -time of attack) will result in increased variety of -enounter for the player. - -During the game, the campaign manager must keep track -of the location and make-up of each ship and battle group. -As each ship is destroyed in battle, it must be removed -(permanently) from play. New ships and battle groups -can be constructed on each side, at a rate dependent -on how many critical resources the side controls. In -addition, reserves may be advanced from rearward areas -to support an operation. - -For each mission, the computer will assemble a mission -profile by selecting one or more objectives, selecting -a location for the battle, and assigning friendly and -enemy forces. The computer can choose randomly from -among the nearby resources to attack (or defend) and -the nearby ships on both sides to fight. - -Missions will be generated in accordance with the current -strategic objectives for the operation. The dynamic -campaign manager will keep a prioritized list of -strategic objectives, mostly related to major fixed -resources. - -Before the battle, the player will be given a gene- -rated mission briefing describing the mission objec- -tives, locale, and the makeup of his own group. - -Once the player completes the mission (or loses it), -the computer will tally up the losses on both sides -and remove those ships from the campaign roster. A -generated mission debriefing will detail kills and -losses, pilot ratings, etc. - -In order to keep the player doing something interesting, -he will have to be assigned to an attack force, either -a battle group or fighter wing. Early missions will be -shorter and simpler, with a single objective in a -single system. Later missions will get more involved, -with multiple objectives and sometimes requiring free -drive travel to other systems. In addition, the com- -plexity of missions will be modulated by the user's -chosen difficulty level. - -Sometimes, the objectives will be enemy forces: e.g. -destroy a fighter wing or cripple a battle group. -Other times, they will be fixed resources like space -stations or fortified moons. Still other times, they -will be distributed or moving targets: e.g. shut down -interplanetary shipping throughout the system. - -At any time, the player's group may get assigned to -a defensive mission (scramble). This can mean defending -a fixed resource from an incoming enemy attack. Or it -could mean escorting an important freight convey through -unsecured space. - -Mission objectives can be constructed from verb-noun -imperatives: - - Verb List Object List - ---------------- ----------------- - Intercept Ship - Shadow Group of Ships - Escort - Defend - - Strike Space Station - Capture - Blockade - Defend - - Recon Ship, building, or station - Jam - Designate - - Launch From Starship or Station - Dock With - Dock/Rearm/Launch - - Clear Mine Field / Satellite Grid - Deploy - - Go To Location - Patrol - Hold At - - -==================== STARSHATTER ==================== - INTERFACE - -SCREEN CONCEPTS: - ------------------------------------------------------ -Main Menu ------------------------------------------------------ - - New Game - Continue Game - Quick Mission - Training - - Player Info (callsign, difficulty level, stats) - Game Options (controls, audio-video settings) - - Help! - Exit - ------------------------------------------------------ -Help Menu ------------------------------------------------------ - - Online Manual - Keymap - About... - Credits - ------------------------------------------------------ -Operational Command ------------------------------------------------------ - - Operation Name, Date, Status - ---- - Orders (overview of operation) - Theater (system map showing resources) - Strat Plan (edit objective list) - Intel Rpt (news feed) - Status (current score, us vs. them) - - - missions - - Active ## (current mission list) - Pending ## (missions in prep) - Scramble ## (inbound threat list) - - Commit (engage current mission) - Cancel (back to main menu) - - Also need controls to navigate the maps, and - control visual clutter. - - [May want to offer simpler versions of this - screen for "Starship Command" and "Fighter - Command", allowing the player to focus on - combat simulation rather than strategy.] - ------------------------------------------------------ -Mission Planning ------------------------------------------------------ - - Briefing Data (scrolling text and images) - Mission Title - Objective List - Force Package - package callsign - wingmen and loadout - Annotated Flight Plan - launch time - nav points and events - time on target - Intel Report - expected counterforce - degree of confidence - - Package (select wingmen) - Loadout (select weapons) - Nav Map (edit nav points) - Targets (assign objectives to flights) - - Commit (engage current mission) - Cancel (back to previous screen) - - [NOTE: same screen can double as Alert Intercept - by changing the title and removing the edit buttons] - - -==================== STARSHATTER ==================== - TRAINING - -Training Missions (both services) - -1. Basic Flight and Navigation -2. Guns -3. Missiles -4. Combat Maneuver -5. Sensors / Stealth -6. Wingman Interface -7. Long Range Scan -8. Tactical Navigation and Waypoint Setting -9. Advanced Tactics - a. Starship Assault (fighter weapon school) - b. Cruise missiles & Flight Ops (fleet tactical school) -10. Situation Awareness (Final Exam) - - -======================================================= - MISCELLANIA - -Sensor ships and stations will be important resources in -winning the information war. Both the player and the AI -will need to exploit and protect them appropriately. - -Briefings/Debriefings and other Intelligence Reports -must adequately communicate the overall game situation -to the player in order to allow the player to make -meaningful decisions. This is crucial to establishing -immersion and making the player care about the outcome -of the game. - -Briefings and Info Bursts will be more visceral if they -include simulated "news footage" of the events being -related. - - -======================================================= - DYNAMIC CAMPAIGN NOTES - -1. Fighter jocks will be allowed to choose from a - menu of generated missions that have been assigned - to the player's squadron. - -2. Cruiser skippers will be given only one generated - mission at a time (like KA or SFC), but it will be - somewhat broader in scope. - -3. Carrier admirals will do what exactly? - -4. Both cruiser and carrier missions will often start - in the field or on patrol. Fighter missions will - always start and end at a base (carrier|station| - dirtside starbase). - -5. Cruiser and carrier missions will not normally - include the starsender translation to the area of - conflict. The player will only go through the - sender in real time as part of a mission (not as - prelude or ending to a mission). - -6. Admirals will need to be able to generate orders - for their forces during the battle. This implies - some kind of Op Command workstation. - -7. The mission planner algorithm must construct - generated missions that are "fun", not just logical - to the campaign. I have a vague notion of using - time/distance heuristics to place enemy units as - "challenges" on the battle field. e.g. For xxx - type of mission, place an enemy destroyer yyy - minutes away from the (player|objective|sender). - -8. The generated missions do not have to hang together - as well as previously planned. That is, we don't - need to maintain the feeling that the player is just - a unit in an RTS game. Instead, the campaign manager - is just a device for generating interesting single - player missions as would be found in any game with - a static campaign. - - On the other hand, the player should not see any - obvious contradictions between the big board and - what occurred during their missions. That means, - any kills they witnessed must still be visible - between missions in the intel report/event log. - - -======================================================= - SHIP NAMES - ---- TERELLIAN SHIP NAMES --- - -F-32 Falcon Squadrons - Tigers Bearcats Avengers Windriders Wizards Warriors Aces - -F-36C Stormhawk Squadrons - Nighthawks Mustangs Stallions Chargers Hunters Broncos Trailblazers - -F/A-38D Talon Squadrons - Starknights Lancers Warbirds Razorbacks Rangers Sabres Kings - - -Berents Class FF (922 - 951) 924 - 1............2............3............4............5............6............7............ -22 Berents Bosporus Belfast Bering Dalton Surrey Halston -27 Clarkeston Carlisle Canton Davis Delmar Kent Portsmouth -32 Darvon Leyte Hemmet Messina Morgan Durham Bristol -37 Avalon Argiles Essex Nalu Normandy Kingston Oxford -42 Malory Parker Rainier Kelvin Nellis Saratoga Columbia -47 Sorrel Suffolk Tanner Trieste Wolfram Broome Orleans - -Asher Class DDK (708 - 737) 710 -08 Asher Ryan Gerson Reynolds Nordic Vernor Arthur -13 Shaw Card Simmons Hawker Hughes Nichols Smith -18 Vance Gibson Raven Hale Salas Hoffman Parks -23 Douglas Mahan Brunner Weber Smith Deforest Standish -28 Robinson Clarke Gerrond Gamma Roberts Bear Drayton -33 Keller Jackson Radix Lawrence Rand Chance Cavanaugh - -Spectre Class DD (350 - 395) 352 -50 Spectre Wraith Shadow Warlock Phantom -55 Charon Nemesis Necromancer Merlin Nightshade -60 Morlock Demon Hydra Typhon Enigma -65 Phantasm Revenant Banshee Chimaera Gorgon -70 Nightmare Darkmage Ogre Chaos Death's Head -75 Ghola Efrite Ettin Incubus Secret Fire -80 Siren Cerberus Mantis Orknies Fell Hunter -85 Warspite Fire Angel Silence Mysterious Flame of Gorath -90 Centaur Minotaur Dark Spirit Aegis Void Walker - -Courageous Class CG (521 - 545) - 1............2............3............4............5............6............7............ -21 Courageous Fearless Stalwart Defender Guardian Loyalty Forthright -26 Steadfast Assurance Protector Heroic Valiant Justice Honesty -31 Dauntless Vanguard Redstone Victorious Honorable Truth Gallantry -36 Braveheart Defiant Audacious Valorous Confident Response Resolve -41 Integrity Capable Fortitude Intrepid Virtuous Daring Bold - -Devastator Class CA (400 - 419) -00 Devastator Annihilator Onslaught Relentless Furious Stormwind Demolisher -05 --------- Thunder Hurricane Inferno Torrent Typhoon Shrike -10 ------- Vortex Predator Ravager -15 Havoc Scourge Huntress Warrior - -Orion Class CVF - Orion Antares Archon Titan Hyperion Atlas Hercules - Chronos Poseidon Cygnus - ---- MARAKAN SHIP NAMES --- - -F-MK1 Viper Squadrons - Scorpions Dragons Hornets Sharks Demons Vipers Black Widows - -F-MK2 Razor Squadrons - Raptors Vultures Cougars Vandals Vigilantes Wolfpack Black Diamonds - -F-MK3 Cobra Squadrons - Avengers Vampires Lions Kestrels Ravens Bounty Hunters Panthers - -Baikal Class FF - Baikal Irkutsk Olkha Iskra Lebedinka - Meget Homutovo Ivanovka Yagat Kyren - Vasad Nasaly Letkes Dorog Pomoz - Lovo Kerta Nova Marcali Csorna - Bajna Vorka Setla Rodina Markov - Dolina Porac Tarnov Udel Karalon - -Tiger Bay Class FF - 1............2............3............4............5............6............7............ - -01 Tiger Bay -08 Southern Isles -15 Hellas Point -22 Iron Canyon -29 Mount Teras -36 Black River -43 Guard Hills -50 Gulf of Kirt -57 Star Island -64 Rodis Station - -02 Tarsus Pride -09 Eternal City -16 Kala Docks -23 Outer Rim -30 Kolchev -37 Rock Ridge -44 Aenia -51 Boma Beach -58 Falcrest -65 Angel Shore - -03 Valley of Flame -10 Leopard Ridge -17 Kalis Basin -24 Cape Nor -31 Blue Forest -38 Landfall -45 Lake Orsan -52 Wind River -59 Tolan Locks -66 Mount Zoare - -04 Silas Cave -11 River Ceres -18 Elkhorn Pass -25 Port Hanson -32 Oak Hall -39 North Point -46 Loris Dunes - not used -53 Beacon Bay - not used -60 Sand Canyon - not used -67 Iron Mountain - not used - -05 Khaital -12 Ash Hills -19 Albus Gulf -26 Siren Island -33 Neptune Station -40 Trocanther -47 Night City -54 Joran Docks -61 Hunter Coast -68 Nephrys - -06 Storm Island -13 Orinoco -20 Jewel Beach -27 Knife Ridge -34 Secret Shore -41 Crown of Fire -48 Hilger Coast -55 Sword Cliffs -62 Capetown -69 Smoke Forest - -07 Blackrock -14 Sutton Lake -21 Fourth Sector -28 Kans Ferry -35 Tol Harbor -42 Gunston -49 Fort Hollis -56 Shield Mountains -63 Sea of Glass -70 Tannis Port - -80 Ramek -83 Senna -86 Radelix -91 Arcturus -94 Pelius -96 Matrix -98 Clavius - - -Broadsword Class DD (3C21 - 3C51) - 1............2............3............4............5............6............7............ -21 Broadsword Starknight Battleaxe Claymore Scimitar Saber Morningstar -28 Truncheon Poleaxe Clovis Gladius Trident Lance Crossbow -35 Warsign Warhammer Longbow Ironhelm Boneclaw Shield Longsword -42 Quickbolt Kindjal Siege Mattock Runesword Blacknife Pike -49 Scepter Icefang Rapier -56 Firebolt Shortsword Joust Attack - -Volnaris Class DD (4D01 - 4D40) - -01 Alin Volnaris -05 Pav Enke -09 Pol Basilus -13 Hal Rifa -17 Kalas Gannet - -21 Senn Alon -25 Jan Boma -29 Tremel Isa -33 Joran Kas -37 Ambassador Ston - -02 Tol Branta -06 Gol Duvain -10 Jiri Sutton -14 Famis Tett -18 Hett Galinas -22 Nova Sem - -26 Gray Lars - 4th fleet? -30 Penn Sidus -34 Savan Joss -38 Kans Sefa -03 Jael Pelorus -07 Kel Masten - -11 Mos Antares -15 Vin Silas -19 Lieutentant Bolis -23 Telen Setana -27 Galen Teras -31 Ro Hollis - -35 Tor Palver -39 Rath Karalan -04 Nels Berens -08 Masil Korius -12 Toran Elos -16 Thule Arven - -20 Jes Kirta -24 Loma Alta -28 Merin Asgar -32 Dian Soma -36 Commander Sumas -40 Bail Ennis - -45 Rik Eranes -49 Senator Hasla - -51 Variak -53 Talus -55 Mindalante -57 Manarkan -59 Velan - -Imperial Class CA (5C44 - 5C73) -44 Imperial Coronation Clavius Ascendance Marak I -51 Marak II Imperator Overlord Throne Glory -58 Principality Bennet Powerful Viceroy Regal Primacy -65 Excellence Cleon I Marak IV Eminence Royale - - -Vendetta Class CA (5D15 - 5D39) -15 Vendetta Malice Wrath Rage Fury Menace Intruder -22 Risk Hazard Peril Threat Exigency Attack Avalanche -29 Assailant Raider Agressor Invader Retaliator Pursuit Darkness -36 Silencer Punisher Vengeance xxxxxx Terror Dread Savage -43 Hood Omega - - -Dragon Class CVF (7A1 - 7A7) - Dragon Serpent Gryphon Manticore Baldread Cyclops Argus Blackwing - -OTHERS - Wasp Hornet Scorpion Deaths Head - Wolf Cobra Viper Raptor Python - - Jackal Zodiac Scarab Sphinx Osiris - Onyx Isis - - Bellerophon Hephaestus - - Tiger Panther Cougar Sea Lion Leopard Wildcat Jaguar - Bengal Claw Lynx Ursa Orca Jackal White Lion - - -Terellian Fleet Makeup ----------------------- - -1 carrier battle group - 1 CVF + 60 Fighters + 8 LCAs - 1 CG - 2 DDK - -2 cruiser battle groups - 1 CA - 2 CG - 1 DDK - -2 destroyer squadrons - 2 DD - 2 FF - -1 destroyer/escort squadron - 2 DDK - 2 FF - - - -Marakan Fleet Makeup --------------------- - -1 carrier battle group - 1 CVF + 60 Fighters + 8 LCAs - 2 DDK (Volnaris) - 2 FF (Tiger Bay) - -2 cruiser battle groups - 2 CA (Vendetta) - 1 DDK (Volnaris) - 1 FF (Tiger Bay) - -2 destroyer squadrons - 2 DD (Broadsword) - 2 FF (Tiger Bay) - -1 destroyer/escort squadron - 2 DDK (Volnaris) - 2 FF (Tiger Bay) - - -==================== STARSHATTER ==================== - COMMERCIAL NAMES -Ahime-Maru -Boko-Maru -Hikawa-Maru -Hokko-Maru -Junyo-Maru -Kaijin-Maru -Kankoh-Maru -Komagata-Maru -Koro-Maru -Tankai-Maru -Tenyo-Maru -Yumigo-Maru - -Roika Adventure -Roika Endurance -Roika Mariner -Roika Vantage -Roika Wayfarer - -Roika Challenger -Roika Explorer -Roika Seeker -Roika Viking -Roika Wanderer - -Roika Discovery -Roika Harvester -Roika Sojourner -Roika Voyager -Roika Windward - -Chemstar One (through Twelve) - - -==================== STARSHATTER ==================== - GALAXY : NAMES - - Adavan Alban Aram Aslan Athenar Avalon - Borreal Borova Bryn - Casalle Chi - Dawn - Eiller Elkhart - Fenn - Gaul Garden Garrison - Haiche Hiro - Ilon Isham - Janek Jarnell - Kala Khalife Kolchev Korius - Lanos Loris - Marak Muir - Navara Nephrys Nergal - Oleanne Omin Ostara - Paragon Path Pirrin Pollus - Relay Renser Ri Radix - Senna Silessia Solus Suven - Tal Amin Tarsus Theramin Thrale Trocanther - Ur - Vail Vesta Volante - Warren Whorl - Xanthe - Zephyr Zoare - - - -==================== STARSHATTER ==================== - SECTOR : NAMES - -TERELLIAN ALLIANCE - Jarnell - Adonai - Jarnell - Caladan - Dawn - - Borova - Talistar - Maraner - Borova - Danova - Zhalisal - Tulkas - - Athenar - Athenar - Pallas - - Paragon - Dorrath - Paragon - Bryn - Atlan - - Thralis - Pollux - Thrale - Hera - Zeus - Sparta - - Janus - Dante - Janek Station - Janek - Alystra - Navara - -INDEPENDENT SYSTEMS - Solus - Meridian - Solus - Telmera - Omane - Jalah - Trellis - - Silessia - Silessia - Prosenar - Vesta - Nero - - Haiche - Haiche - Cygnus - Tal Amin - Kala - -MARAKAN SYSTEMS - Renser - Garana - Rhomindal - Renser - Marisol - Lornas - Khaital - - Loris - Duna - Kaius - Loris - Casalle - - Ostara - Aram - - Kolchev - Ilya - Kolchev - Anatoly - Volova - - Korius - Moneta - Korius - Adantar - Solnas - - Tarsus - Tarsus - Theramin - - Nephrys - Nergal - - Radix - Senna - Radix - Cavenda - - Isham - Garden - Senesca - Rom - Relay - - Garrison - Garrison - - Trocanther - Volante - Narcissus - Path - - Marakan - Marak - Xanthe - - -==================== STARSHATTER ==================== - GALAXY : PLANET TYPES - - --= Landform Types =-- - Arid Desert (Arrakis) - Frigid Desert (Mars) - Frozen Exotic (Titan) - Temperate Planar - Temperate Mountainous - Tropical Forest - Tropical Oceanic - Icy Oceanic (Scandinavia) - Rocky Planar - Rocky Mountainous - Volcanic (Venus, Io) - Barren (Pluto) - - --= Atmospheric Types =-- - Thin - Clear, Breathable - Dusty - Foggy/Cloudy - Dense Poisonous - Layered - - --= Population Types =-- - Agrarian - Industrial - Mining - Research/Technology - Military - Political - Terraforming - -==================== STARSHATTER ==================== - GALAXY : RACES - - Human - Terrelian Alliance - Marakan Hegemony - - Ele'aan - - Zolon Empire - - -==================== STARSHATTER ==================== - CAMPAIGN SEQUENCE - ---- COLD WAR, LOW TENSION --- - -1) Training Center - Live Fire: - JANEK SHIPYARD / HEPHAESTUS STATION - Engage in "live fire" exercise with friendly - units on the border of Hegemony territory. - ---- COLD WAR, HIGH TENSION --- - -2) Highland: - SOLUS(N) RENSER(H) - An outlying Hegemony system is using terrorist - tactics to gain control of a neighboring neutral star - system to create "breathing room" between themselves - and the Alliance. Drive out the terrorists and get the - neutrals to sign a treaty with the Alliance. - -Quest Notes: -* Restore free shipping by tracking down pirate base - in asteroid field. -* Terrorists have declared they will destroy prominent - landmarks or assets in the system, stop them. -* Find the terrorist base. -* Protect local officials on a tour of afflicted areas. -* Demonstrate Hegemony involvement by tracking down - Renser military ships supporting the terrorists. -* Establish a no-fly zone around a vulnerable space - station. -* Deliver humanitarian assistance to a station or city - that has been attacked by the terrorists. -* Some kind of covert op in the Renser system - spy - insertion and/or recovery or hostage extraction. -* Evacuate wounded civilians from an attacked station - or city. - -3) Freedom Fighters: - HAICHE(H) - Hegemony taxation policy has driven an outlying - system to resort to despotism to collect needed - revenue. A group of local freedom fighters is - attempting to overthrow the Hegemony backed govt. - Aid the locals in driving out Hegemony forces. - ---- OPEN WARFARE --- - -In response to campaign 3, the Hegemony formally -declares war on the Alliance. - -4) Shining Fortress: - JARNELL BOROVA ATHENAR - The Hegemony has struck three Alliance systems, - but they have not yet had time to fortify their - position. Drive out the enemy forces, and - protect Alliance citizens and assets in the area. - -5) Firestorm: - OSTARA ARAM KOLCHEV KORIUS TARSUS LORIS NEPHRYS NERGAL - Alliance Force:Command is planning a major offensive - against the core Hegemony systems. This operation - is to strike major war production and ship yards - to weaken the Hegemony resistance before the - main offensive. - -6) Nightfall: - MARAKAN ISHAM GARRISON TROCANTHER - Climactic operation against the enemy home system. - Discovery that the Hegemony worlds have been overrun - by the Zolon Empire. - ---- ALIEN STRIFE --- - -7) Fatal Spear - Alliance forces attack the Zolon border worlds - -8) Iron Mountain - THRALIS PARAGON - Zolon counter-attack, defense of the remaining - core Alliance worlds - -9) No Refuge - Purge of Zolon Royal Breeding Colonies - - -==================== STARSHATTER ==================== - COMBAT SEQUENCE - -Each campaign will include a set of combat sequences -for each combatant. The combat sequences will guide -mission generation and statistical simulation, as well -as providing supporting background fiction in the form -of news items, intel reports, directives from Command, -and game-rendered movie scripts/clips. - - + +==================== STARSHATTER ==================== + STRATEGY + +Although Starshatter is fundamentally an action title, +there is also a significant back-story and strategic +element to the gameplay. + +The game occurs in a far-distant future of the Milky +Way galaxy. Our corner of the galaxy, an area some +ten or twenty thousand light years in diameter is popu- +lated by thousands of human-intelligent species on tens +of thousands of worlds. Many races live in approximate +isolation, but most are organized into complex poly- +specific civilizations spanning many star systems. +Humans are not central in galactic affairs (as in Star +Trek or Star Wars) but are merely another species. And +some of the other species and civilizations are *much* +older and *much* more advanced than ours. + + +POLITICAL FACTIONS: + +- Starshatter (warlike/imperial power) + +* Sterat Empire (controlled by the Starshatter) + +* Brenel Core (military/intelligence corporation) + +* Zolon Empire (hive-like hereditary empire) + +* Marakan Hegemony (Failing human imperial civilization) + +* Terellian Alliance (peaceful commerce group) + Alliance of Terellian Republics (ATR) + ++ Ele'aan Fusion (peaceful/isolationist power) + +The player is a human starfighter pilot in the military +of one such civilization, the Terellian Alliance or ATR. +The computer plays the part of the player's superior +officers in assigning missions and offering criticism +and praise for performance. In addition, the computer +plays the role of all enemy pilots and politicians. + +The game follows the action in an interstellar conflict +between the Terellian Alliance and those civilizations in +the control of the Starshatter. The player is assigned +missions and ships commensurate with his ability by the +computer. + +==================== STARSHATTER ==================== + MISSIONS + +Each of the three episodes follows the action in a military +campaign against a single enemy civilization. Individual +missions will be constructed on the fly by the dynamic +campaign manager (or by the player if acting as operational +commander). + +Each episode takes place in a fixed volume of space con- +taining about a dozen star systems. The global campaign +map will treat the star systems as points in a 2D map. +The action will take place within individual star systems, +which use a finer grained map. The enemy will control +most of the star systems, although a few will be neutral, +allied, or controlled by the player's faction. These may +need to be defended if the enemy is able to incur. + +Rather than being "mission based", Starshatter is an +"operational simulation". Each campaign episode is +broken down into a series of military operations, each +of which occur in a given star system. Different opera- +tions will have different rules of engagement and victory +conditions. Some will require the player to secure a +neutral or allied star system from hostile threats. +Others will involve incursion into hostile territory. +Still others will have more limited objectives, such +as securing a friendly position in a neutral system, +without violating neutral airspace or damaging neutral +assets. + +Major resources such as space stations, ship yards, +SAM and sensor sites will be part of the fixed universe +design. Likewise, the initial number, type, and location +of warships is fixed at design time. It is hoped that +the combination of large numbers of ships and small +random factors (battle outcome, planetary position, +time of attack) will result in increased variety of +enounter for the player. + +During the game, the campaign manager must keep track +of the location and make-up of each ship and battle group. +As each ship is destroyed in battle, it must be removed +(permanently) from play. New ships and battle groups +can be constructed on each side, at a rate dependent +on how many critical resources the side controls. In +addition, reserves may be advanced from rearward areas +to support an operation. + +For each mission, the computer will assemble a mission +profile by selecting one or more objectives, selecting +a location for the battle, and assigning friendly and +enemy forces. The computer can choose randomly from +among the nearby resources to attack (or defend) and +the nearby ships on both sides to fight. + +Missions will be generated in accordance with the current +strategic objectives for the operation. The dynamic +campaign manager will keep a prioritized list of +strategic objectives, mostly related to major fixed +resources. + +Before the battle, the player will be given a gene- +rated mission briefing describing the mission objec- +tives, locale, and the makeup of his own group. + +Once the player completes the mission (or loses it), +the computer will tally up the losses on both sides +and remove those ships from the campaign roster. A +generated mission debriefing will detail kills and +losses, pilot ratings, etc. + +In order to keep the player doing something interesting, +he will have to be assigned to an attack force, either +a battle group or fighter wing. Early missions will be +shorter and simpler, with a single objective in a +single system. Later missions will get more involved, +with multiple objectives and sometimes requiring free +drive travel to other systems. In addition, the com- +plexity of missions will be modulated by the user's +chosen difficulty level. + +Sometimes, the objectives will be enemy forces: e.g. +destroy a fighter wing or cripple a battle group. +Other times, they will be fixed resources like space +stations or fortified moons. Still other times, they +will be distributed or moving targets: e.g. shut down +interplanetary shipping throughout the system. + +At any time, the player's group may get assigned to +a defensive mission (scramble). This can mean defending +a fixed resource from an incoming enemy attack. Or it +could mean escorting an important freight convey through +unsecured space. + +Mission objectives can be constructed from verb-noun +imperatives: + + Verb List Object List + ---------------- ----------------- + Intercept Ship + Shadow Group of Ships + Escort + Defend + + Strike Space Station + Capture + Blockade + Defend + + Recon Ship, building, or station + Jam + Designate + + Launch From Starship or Station + Dock With + Dock/Rearm/Launch + + Clear Mine Field / Satellite Grid + Deploy + + Go To Location + Patrol + Hold At + + +==================== STARSHATTER ==================== + INTERFACE + +SCREEN CONCEPTS: + +----------------------------------------------------- +Main Menu +----------------------------------------------------- + + New Game + Continue Game + Quick Mission + Training + + Player Info (callsign, difficulty level, stats) + Game Options (controls, audio-video settings) + + Help! + Exit + +----------------------------------------------------- +Help Menu +----------------------------------------------------- + + Online Manual + Keymap + About... + Credits + +----------------------------------------------------- +Operational Command +----------------------------------------------------- + + Operation Name, Date, Status + ---- + Orders (overview of operation) + Theater (system map showing resources) + Strat Plan (edit objective list) + Intel Rpt (news feed) + Status (current score, us vs. them) + + - missions - + Active ## (current mission list) + Pending ## (missions in prep) + Scramble ## (inbound threat list) + + Commit (engage current mission) + Cancel (back to main menu) + + Also need controls to navigate the maps, and + control visual clutter. + + [May want to offer simpler versions of this + screen for "Starship Command" and "Fighter + Command", allowing the player to focus on + combat simulation rather than strategy.] + +----------------------------------------------------- +Mission Planning +----------------------------------------------------- + + Briefing Data (scrolling text and images) + Mission Title + Objective List + Force Package + package callsign + wingmen and loadout + Annotated Flight Plan + launch time + nav points and events + time on target + Intel Report + expected counterforce + degree of confidence + + Package (select wingmen) + Loadout (select weapons) + Nav Map (edit nav points) + Targets (assign objectives to flights) + + Commit (engage current mission) + Cancel (back to previous screen) + + [NOTE: same screen can double as Alert Intercept + by changing the title and removing the edit buttons] + + +==================== STARSHATTER ==================== + TRAINING + +Training Missions (both services) + +1. Basic Flight and Navigation +2. Guns +3. Missiles +4. Combat Maneuver +5. Sensors / Stealth +6. Wingman Interface +7. Long Range Scan +8. Tactical Navigation and Waypoint Setting +9. Advanced Tactics + a. Starship Assault (fighter weapon school) + b. Cruise missiles & Flight Ops (fleet tactical school) +10. Situation Awareness (Final Exam) + + +======================================================= + MISCELLANIA + +Sensor ships and stations will be important resources in +winning the information war. Both the player and the AI +will need to exploit and protect them appropriately. + +Briefings/Debriefings and other Intelligence Reports +must adequately communicate the overall game situation +to the player in order to allow the player to make +meaningful decisions. This is crucial to establishing +immersion and making the player care about the outcome +of the game. + +Briefings and Info Bursts will be more visceral if they +include simulated "news footage" of the events being +related. + + +======================================================= + DYNAMIC CAMPAIGN NOTES + +1. Fighter jocks will be allowed to choose from a + menu of generated missions that have been assigned + to the player's squadron. + +2. Cruiser skippers will be given only one generated + mission at a time (like KA or SFC), but it will be + somewhat broader in scope. + +3. Carrier admirals will do what exactly? + +4. Both cruiser and carrier missions will often start + in the field or on patrol. Fighter missions will + always start and end at a base (carrier|station| + dirtside starbase). + +5. Cruiser and carrier missions will not normally + include the starsender translation to the area of + conflict. The player will only go through the + sender in real time as part of a mission (not as + prelude or ending to a mission). + +6. Admirals will need to be able to generate orders + for their forces during the battle. This implies + some kind of Op Command workstation. + +7. The mission planner algorithm must construct + generated missions that are "fun", not just logical + to the campaign. I have a vague notion of using + time/distance heuristics to place enemy units as + "challenges" on the battle field. e.g. For xxx + type of mission, place an enemy destroyer yyy + minutes away from the (player|objective|sender). + +8. The generated missions do not have to hang together + as well as previously planned. That is, we don't + need to maintain the feeling that the player is just + a unit in an RTS game. Instead, the campaign manager + is just a device for generating interesting single + player missions as would be found in any game with + a static campaign. + + On the other hand, the player should not see any + obvious contradictions between the big board and + what occurred during their missions. That means, + any kills they witnessed must still be visible + between missions in the intel report/event log. + + +======================================================= + SHIP NAMES + +--- TERELLIAN SHIP NAMES --- + +F-32 Falcon Squadrons + Tigers Bearcats Avengers Windriders Wizards Warriors Aces + +F-36C Stormhawk Squadrons + Nighthawks Mustangs Stallions Chargers Hunters Broncos Trailblazers + +F/A-38D Talon Squadrons + Starknights Lancers Warbirds Razorbacks Rangers Sabres Kings + + +Berents Class FF (922 - 951) 924 + 1............2............3............4............5............6............7............ +22 Berents Bosporus Belfast Bering Dalton Surrey Halston +27 Clarkeston Carlisle Canton Davis Delmar Kent Portsmouth +32 Darvon Leyte Hemmet Messina Morgan Durham Bristol +37 Avalon Argiles Essex Nalu Normandy Kingston Oxford +42 Malory Parker Rainier Kelvin Nellis Saratoga Columbia +47 Sorrel Suffolk Tanner Trieste Wolfram Broome Orleans + +Asher Class DDK (708 - 737) 710 +08 Asher Ryan Gerson Reynolds Nordic Vernor Arthur +13 Shaw Card Simmons Hawker Hughes Nichols Smith +18 Vance Gibson Raven Hale Salas Hoffman Parks +23 Douglas Mahan Brunner Weber Smith Deforest Standish +28 Robinson Clarke Gerrond Gamma Roberts Bear Drayton +33 Keller Jackson Radix Lawrence Rand Chance Cavanaugh + +Spectre Class DD (350 - 395) 352 +50 Spectre Wraith Shadow Warlock Phantom +55 Charon Nemesis Necromancer Merlin Nightshade +60 Morlock Demon Hydra Typhon Enigma +65 Phantasm Revenant Banshee Chimaera Gorgon +70 Nightmare Darkmage Ogre Chaos Death's Head +75 Ghola Efrite Ettin Incubus Secret Fire +80 Siren Cerberus Mantis Orknies Fell Hunter +85 Warspite Fire Angel Silence Mysterious Flame of Gorath +90 Centaur Minotaur Dark Spirit Aegis Void Walker + +Courageous Class CG (521 - 545) + 1............2............3............4............5............6............7............ +21 Courageous Fearless Stalwart Defender Guardian Loyalty Forthright +26 Steadfast Assurance Protector Heroic Valiant Justice Honesty +31 Dauntless Vanguard Redstone Victorious Honorable Truth Gallantry +36 Braveheart Defiant Audacious Valorous Confident Response Resolve +41 Integrity Capable Fortitude Intrepid Virtuous Daring Bold + +Devastator Class CA (400 - 419) +00 Devastator Annihilator Onslaught Relentless Furious Stormwind Demolisher +05 --------- Thunder Hurricane Inferno Torrent Typhoon Shrike +10 ------- Vortex Predator Ravager +15 Havoc Scourge Huntress Warrior + +Orion Class CVF + Orion Antares Archon Titan Hyperion Atlas Hercules + Chronos Poseidon Cygnus + +--- MARAKAN SHIP NAMES --- + +F-MK1 Viper Squadrons + Scorpions Dragons Hornets Sharks Demons Vipers Black Widows + +F-MK2 Razor Squadrons + Raptors Vultures Cougars Vandals Vigilantes Wolfpack Black Diamonds + +F-MK3 Cobra Squadrons + Avengers Vampires Lions Kestrels Ravens Bounty Hunters Panthers + +Baikal Class FF + Baikal Irkutsk Olkha Iskra Lebedinka + Meget Homutovo Ivanovka Yagat Kyren + Vasad Nasaly Letkes Dorog Pomoz + Lovo Kerta Nova Marcali Csorna + Bajna Vorka Setla Rodina Markov + Dolina Porac Tarnov Udel Karalon + +Tiger Bay Class FF + 1............2............3............4............5............6............7............ + +01 Tiger Bay +08 Southern Isles +15 Hellas Point +22 Iron Canyon +29 Mount Teras +36 Black River +43 Guard Hills +50 Gulf of Kirt +57 Star Island +64 Rodis Station + +02 Tarsus Pride +09 Eternal City +16 Kala Docks +23 Outer Rim +30 Kolchev +37 Rock Ridge +44 Aenia +51 Boma Beach +58 Falcrest +65 Angel Shore + +03 Valley of Flame +10 Leopard Ridge +17 Kalis Basin +24 Cape Nor +31 Blue Forest +38 Landfall +45 Lake Orsan +52 Wind River +59 Tolan Locks +66 Mount Zoare + +04 Silas Cave +11 River Ceres +18 Elkhorn Pass +25 Port Hanson +32 Oak Hall +39 North Point +46 Loris Dunes - not used +53 Beacon Bay - not used +60 Sand Canyon - not used +67 Iron Mountain - not used + +05 Khaital +12 Ash Hills +19 Albus Gulf +26 Siren Island +33 Neptune Station +40 Trocanther +47 Night City +54 Joran Docks +61 Hunter Coast +68 Nephrys + +06 Storm Island +13 Orinoco +20 Jewel Beach +27 Knife Ridge +34 Secret Shore +41 Crown of Fire +48 Hilger Coast +55 Sword Cliffs +62 Capetown +69 Smoke Forest + +07 Blackrock +14 Sutton Lake +21 Fourth Sector +28 Kans Ferry +35 Tol Harbor +42 Gunston +49 Fort Hollis +56 Shield Mountains +63 Sea of Glass +70 Tannis Port + +80 Ramek +83 Senna +86 Radelix +91 Arcturus +94 Pelius +96 Matrix +98 Clavius + + +Broadsword Class DD (3C21 - 3C51) + 1............2............3............4............5............6............7............ +21 Broadsword Starknight Battleaxe Claymore Scimitar Saber Morningstar +28 Truncheon Poleaxe Clovis Gladius Trident Lance Crossbow +35 Warsign Warhammer Longbow Ironhelm Boneclaw Shield Longsword +42 Quickbolt Kindjal Siege Mattock Runesword Blacknife Pike +49 Scepter Icefang Rapier +56 Firebolt Shortsword Joust Attack + +Volnaris Class DD (4D01 - 4D40) + +01 Alin Volnaris +05 Pav Enke +09 Pol Basilus +13 Hal Rifa +17 Kalas Gannet + +21 Senn Alon +25 Jan Boma +29 Tremel Isa +33 Joran Kas +37 Ambassador Ston + +02 Tol Branta +06 Gol Duvain +10 Jiri Sutton +14 Famis Tett +18 Hett Galinas +22 Nova Sem + +26 Gray Lars - 4th fleet? +30 Penn Sidus +34 Savan Joss +38 Kans Sefa +03 Jael Pelorus +07 Kel Masten + +11 Mos Antares +15 Vin Silas +19 Lieutentant Bolis +23 Telen Setana +27 Galen Teras +31 Ro Hollis + +35 Tor Palver +39 Rath Karalan +04 Nels Berens +08 Masil Korius +12 Toran Elos +16 Thule Arven + +20 Jes Kirta +24 Loma Alta +28 Merin Asgar +32 Dian Soma +36 Commander Sumas +40 Bail Ennis + +45 Rik Eranes +49 Senator Hasla + +51 Variak +53 Talus +55 Mindalante +57 Manarkan +59 Velan + +Imperial Class CA (5C44 - 5C73) +44 Imperial Coronation Clavius Ascendance Marak I +51 Marak II Imperator Overlord Throne Glory +58 Principality Bennet Powerful Viceroy Regal Primacy +65 Excellence Cleon I Marak IV Eminence Royale + + +Vendetta Class CA (5D15 - 5D39) +15 Vendetta Malice Wrath Rage Fury Menace Intruder +22 Risk Hazard Peril Threat Exigency Attack Avalanche +29 Assailant Raider Agressor Invader Retaliator Pursuit Darkness +36 Silencer Punisher Vengeance xxxxxx Terror Dread Savage +43 Hood Omega + + +Dragon Class CVF (7A1 - 7A7) + Dragon Serpent Gryphon Manticore Baldread Cyclops Argus Blackwing + +OTHERS + Wasp Hornet Scorpion Deaths Head + Wolf Cobra Viper Raptor Python + + Jackal Zodiac Scarab Sphinx Osiris + Onyx Isis + + Bellerophon Hephaestus + + Tiger Panther Cougar Sea Lion Leopard Wildcat Jaguar + Bengal Claw Lynx Ursa Orca Jackal White Lion + + +Terellian Fleet Makeup +---------------------- + +1 carrier battle group + 1 CVF + 60 Fighters + 8 LCAs + 1 CG + 2 DDK + +2 cruiser battle groups + 1 CA + 2 CG + 1 DDK + +2 destroyer squadrons + 2 DD + 2 FF + +1 destroyer/escort squadron + 2 DDK + 2 FF + + + +Marakan Fleet Makeup +-------------------- + +1 carrier battle group + 1 CVF + 60 Fighters + 8 LCAs + 2 DDK (Volnaris) + 2 FF (Tiger Bay) + +2 cruiser battle groups + 2 CA (Vendetta) + 1 DDK (Volnaris) + 1 FF (Tiger Bay) + +2 destroyer squadrons + 2 DD (Broadsword) + 2 FF (Tiger Bay) + +1 destroyer/escort squadron + 2 DDK (Volnaris) + 2 FF (Tiger Bay) + + +==================== STARSHATTER ==================== + COMMERCIAL NAMES +Ahime-Maru +Boko-Maru +Hikawa-Maru +Hokko-Maru +Junyo-Maru +Kaijin-Maru +Kankoh-Maru +Komagata-Maru +Koro-Maru +Tankai-Maru +Tenyo-Maru +Yumigo-Maru + +Roika Adventure +Roika Endurance +Roika Mariner +Roika Vantage +Roika Wayfarer + +Roika Challenger +Roika Explorer +Roika Seeker +Roika Viking +Roika Wanderer + +Roika Discovery +Roika Harvester +Roika Sojourner +Roika Voyager +Roika Windward + +Chemstar One (through Twelve) + + +==================== STARSHATTER ==================== + GALAXY : NAMES + + Adavan Alban Aram Aslan Athenar Avalon + Borreal Borova Bryn + Casalle Chi + Dawn + Eiller Elkhart + Fenn + Gaul Garden Garrison + Haiche Hiro + Ilon Isham + Janek Jarnell + Kala Khalife Kolchev Korius + Lanos Loris + Marak Muir + Navara Nephrys Nergal + Oleanne Omin Ostara + Paragon Path Pirrin Pollus + Relay Renser Ri Radix + Senna Silessia Solus Suven + Tal Amin Tarsus Theramin Thrale Trocanther + Ur + Vail Vesta Volante + Warren Whorl + Xanthe + Zephyr Zoare + + + +==================== STARSHATTER ==================== + SECTOR : NAMES + +TERELLIAN ALLIANCE + Jarnell + Adonai + Jarnell + Caladan + Dawn + + Borova + Talistar + Maraner + Borova + Danova + Zhalisal + Tulkas + + Athenar + Athenar + Pallas + + Paragon + Dorrath + Paragon + Bryn + Atlan + + Thralis + Pollux + Thrale + Hera + Zeus + Sparta + + Janus + Dante + Janek Station + Janek + Alystra + Navara + +INDEPENDENT SYSTEMS + Solus + Meridian + Solus + Telmera + Omane + Jalah + Trellis + + Silessia + Silessia + Prosenar + Vesta + Nero + + Haiche + Haiche + Cygnus + Tal Amin + Kala + +MARAKAN SYSTEMS + Renser + Garana + Rhomindal + Renser + Marisol + Lornas + Khaital + + Loris + Duna + Kaius + Loris + Casalle + + Ostara + Aram + + Kolchev + Ilya + Kolchev + Anatoly + Volova + + Korius + Moneta + Korius + Adantar + Solnas + + Tarsus + Tarsus + Theramin + + Nephrys + Nergal + + Radix + Senna + Radix + Cavenda + + Isham + Garden + Senesca + Rom + Relay + + Garrison + Garrison + + Trocanther + Volante + Narcissus + Path + + Marakan + Marak + Xanthe + + +==================== STARSHATTER ==================== + GALAXY : PLANET TYPES + + --= Landform Types =-- + Arid Desert (Arrakis) + Frigid Desert (Mars) + Frozen Exotic (Titan) + Temperate Planar + Temperate Mountainous + Tropical Forest + Tropical Oceanic + Icy Oceanic (Scandinavia) + Rocky Planar + Rocky Mountainous + Volcanic (Venus, Io) + Barren (Pluto) + + --= Atmospheric Types =-- + Thin + Clear, Breathable + Dusty + Foggy/Cloudy + Dense Poisonous + Layered + + --= Population Types =-- + Agrarian + Industrial + Mining + Research/Technology + Military + Political + Terraforming + +==================== STARSHATTER ==================== + GALAXY : RACES + + Human + Terrelian Alliance + Marakan Hegemony + + Ele'aan + + Zolon Empire + + +==================== STARSHATTER ==================== + CAMPAIGN SEQUENCE + +--- COLD WAR, LOW TENSION --- + +1) Training Center - Live Fire: + JANEK SHIPYARD / HEPHAESTUS STATION + Engage in "live fire" exercise with friendly + units on the border of Hegemony territory. + +--- COLD WAR, HIGH TENSION --- + +2) Highland: + SOLUS(N) RENSER(H) + An outlying Hegemony system is using terrorist + tactics to gain control of a neighboring neutral star + system to create "breathing room" between themselves + and the Alliance. Drive out the terrorists and get the + neutrals to sign a treaty with the Alliance. + +Quest Notes: +* Restore free shipping by tracking down pirate base + in asteroid field. +* Terrorists have declared they will destroy prominent + landmarks or assets in the system, stop them. +* Find the terrorist base. +* Protect local officials on a tour of afflicted areas. +* Demonstrate Hegemony involvement by tracking down + Renser military ships supporting the terrorists. +* Establish a no-fly zone around a vulnerable space + station. +* Deliver humanitarian assistance to a station or city + that has been attacked by the terrorists. +* Some kind of covert op in the Renser system - spy + insertion and/or recovery or hostage extraction. +* Evacuate wounded civilians from an attacked station + or city. + +3) Freedom Fighters: + HAICHE(H) + Hegemony taxation policy has driven an outlying + system to resort to despotism to collect needed + revenue. A group of local freedom fighters is + attempting to overthrow the Hegemony backed govt. + Aid the locals in driving out Hegemony forces. + +--- OPEN WARFARE --- + +In response to campaign 3, the Hegemony formally +declares war on the Alliance. + +4) Shining Fortress: + JARNELL BOROVA ATHENAR + The Hegemony has struck three Alliance systems, + but they have not yet had time to fortify their + position. Drive out the enemy forces, and + protect Alliance citizens and assets in the area. + +5) Firestorm: + OSTARA ARAM KOLCHEV KORIUS TARSUS LORIS NEPHRYS NERGAL + Alliance Force:Command is planning a major offensive + against the core Hegemony systems. This operation + is to strike major war production and ship yards + to weaken the Hegemony resistance before the + main offensive. + +6) Nightfall: + MARAKAN ISHAM GARRISON TROCANTHER + Climactic operation against the enemy home system. + Discovery that the Hegemony worlds have been overrun + by the Zolon Empire. + +--- ALIEN STRIFE --- + +7) Fatal Spear + Alliance forces attack the Zolon border worlds + +8) Iron Mountain + THRALIS PARAGON + Zolon counter-attack, defense of the remaining + core Alliance worlds + +9) No Refuge + Purge of Zolon Royal Breeding Colonies + + +==================== STARSHATTER ==================== + COMBAT SEQUENCE + +Each campaign will include a set of combat sequences +for each combatant. The combat sequences will guide +mission generation and statistical simulation, as well +as providing supporting background fiction in the form +of news items, intel reports, directives from Command, +and game-rendered movie scripts/clips. + + -- cgit v1.1