From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Doc/Engine.txt | 106 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 Doc/Engine.txt (limited to 'Doc/Engine.txt') diff --git a/Doc/Engine.txt b/Doc/Engine.txt new file mode 100644 index 0000000..ce256fe --- /dev/null +++ b/Doc/Engine.txt @@ -0,0 +1,106 @@ +Generic 3D Game Engine +---------------------- + +Game // the main loop + + +Video // abstract video interface + VideoDirect // any old full screen direct draw + VideoDirect3D // direct draw and direct 3d + VideoWindow // WinG or DDraw in a window + +PolyRend // abstract polygon renderer + PolyRendSW // software renderer + PolyRendD3D // Direct 3D renderer + PolyRend3Dfx // Glide renderer + +Screen // the whole screen, a collection of canvases + FullScreen // a single screen, full screen or in a single window + + MultiWinScreen // multiple windows, one canvas per window + +Window // rectangular region of screen, basic 2D graphics + Canvas // window with View attached + Form // a collection of controls + Control // abstract dialog widgets + Label // static text + Edit // text input + List // single or multi-select + Button // various styles and states + Slider // also a gauge + Scrollbox // a scrolling window, user must subclass? + +WinEvent + +Cursor // mouse pointer + +View // what to draw in a canvas + CameraView // handles projection and clipping of visible polys + FormView + + ImageView // displays a single bitmap + FadeView // fades the whole display in/out + MovieView // displays a movie or animation + + +Camera // position and point of view +CameraClipper // view pyramid clipping for a given camera + +Color // RGBA color (32-bit) +ColorIndex // index into 256 color palette (8-bit) + +fix // fixed point math +Rect +Vector +Point +Plane +Poly +Matrix + +// These are private to a particular camera view +// Texture, MipMap, Cache, etc. + +DataLoader +Asset + Palette (and inverse palette) + Bitmap + Model (3d) + Sound + Song (RedBook / MIDI ?) + Movie + Text + Font + ColorFont + +Physical // an entity in a 3d simulation that responds to physical + // forces (velocity, acceleration, drag, thrust) + +Director // something that controls something else, once per frame + +Universe // a collection of physical models + + +Graphic3D // a generic image in a 3d scene + Solid3D // polygon model + Sprite3D // textured billboard, with optional animation + Blob3D // textured poly, oriented towards camera + Composite3D // a graphic composed of other graphics (?) + +Light // a point light source + +Scene // collection of graphics and lights + +Sound // abstract sound (ambient or localized, memory or streamed) + SoundD3D // concrete sound using DirectSound(3D) +SoundCard // something that plays sounds + SoundCardD3D // concrete sound card using DirectSound(3D) + +MotionController + Keyboard + Joystick + Mouse + ComboController +ControllerInfo + + + -- cgit v1.1