MISSION

name:   "01. Farcaster Roll"
type:   "Training"
system: "Thralis"
region: "Pollux"

objective: "Unspecified"

sitrep: "Unknown"

stardate: 23520830.0
start: "55:35:00"

degrees: true

element: {
   name:      "Pollux In"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Pollux"
   loc:       (-10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Sparta Out" }
}

element: {
   name:      "Pollux Out"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Pollux"
   loc:       (10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Thrale In" }
}

element: {
   name:      "Thrale In"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Thrale"
   loc:       (-10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Pollux Out" }
}

element: {
   name:      "Thrale Out"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Thrale"
   loc:       (10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Hera In" }
}

element: {
   name:      "Hera In"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Hera"
   loc:       (-10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Thrale Out" }
}

element: {
   name:      "Hera Out"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Hera"
   loc:       (10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Zeus In" }
}

element: {
   name:      "Zeus In"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Zeus"
   loc:       (-10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Hera Out" }
}

element: {
   name:      "Zeus Out"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Zeus"
   loc:       (10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Sparta In" }
}

element: {
   name:      "Sparta In"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Sparta"
   loc:       (-10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Zeus Out" }
}

element: {
   name:      "Sparta Out"
   design:    "Farcaster"
   mission:   "Transport"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  false
   region:    "Sparta"
   loc:       (10000, 0, 0)
   head:      90

   objective: { cmd: Vector, tgt: "Pollux In" }
}

element: {
   name:      "Alpha"
   design:    "Stormhawk"
   mission:   "Training"

   intel:     "Known"
   count:     2
   command_ai:0
   iff:       0
   player:    1
   playable:  true
   region:    "Pollux"
   loc:       (-2599, -650, 0)
   head:      90

   loadout:   { ship: -1, name: "ACM Light" }

   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
}

element: {
   name:      "Bravo"
   design:    "Falcon"
   mission:   "Training"

   intel:     "Known"
   count:     2
   command_ai:0
   iff:       0
   playable:  true
   region:    "Pollux"
   loc:       (2481, 177, 0)
   head:      90

   loadout:   { ship: -1, name: "ACM Light" }

   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
}

element: {
   name:      "Charlie"
   design:    "Stormhawk"
   mission:   "Training"

   intel:     "Known"
   count:     2
   command_ai:0
   iff:       0
   playable:  true
   region:    "Pollux"
   loc:       (-2127, 886, 0)
   head:      90

   loadout:   { ship: -1, name: "ACM Light" }

   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
}

element: {
   name:      "Delta"
   design:    "Falcon"
   mission:   "Training"

   intel:     "Known"
   count:     2
   command_ai:0
   iff:       0
   playable:  true
   region:    "Pollux"
   loc:       (0, 0, 0)
   head:      90

   loadout:   { ship: -1, name: "ACM Light" }

   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 }
   navpt:     { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 }
}

element: {
   name:      "Pollux Observer"
   design:    "Zodiac"
   mission:   "Scout"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  true
   region:    "Pollux"
   loc:       (0, 10000, 0)
}

element: {
   name:      "Thrale Observer"
   design:    "Zodiac"
   mission:   "Scout"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  true
   region:    "Thrale"
   loc:       (0, 10000, 0)
}

element: {
   name:      "Hera Observer"
   design:    "Zodiac"
   mission:   "Scout"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  true
   region:    "Hera"
   loc:       (0, 10000, 0)
}

element: {
   name:      "Zeus Observer"
   design:    "Zodiac"
   mission:   "Scout"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  true
   region:    "Zeus"
   loc:       (0, 10000, 0)
}

element: {
   name:      "Sparta Observer"
   design:    "Zodiac"
   mission:   "Scout"

   intel:     "Located"
   count:     1
   command_ai:0
   iff:       0
   playable:  true
   region:    "Sparta"
   loc:       (0, 10000, 0)
}

// EOF
