MISSION name: "01. Farcaster Roll" type: "Training" system: "Thralis" region: "Pollux" objective: "Unspecified" sitrep: "Unknown" stardate: 23520830.0 start: "55:35:00" degrees: true element: { name: "Pollux In" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Pollux" loc: (-10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Sparta Out" } } element: { name: "Pollux Out" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Pollux" loc: (10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Thrale In" } } element: { name: "Thrale In" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Thrale" loc: (-10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Pollux Out" } } element: { name: "Thrale Out" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Thrale" loc: (10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Hera In" } } element: { name: "Hera In" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Hera" loc: (-10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Thrale Out" } } element: { name: "Hera Out" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Hera" loc: (10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Zeus In" } } element: { name: "Zeus In" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Zeus" loc: (-10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Hera Out" } } element: { name: "Zeus Out" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Zeus" loc: (10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Sparta In" } } element: { name: "Sparta In" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Sparta" loc: (-10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Zeus Out" } } element: { name: "Sparta Out" design: "Farcaster" mission: "Transport" intel: "Located" count: 1 command_ai:0 iff: 0 playable: false region: "Sparta" loc: (10000, 0, 0) head: 90 objective: { cmd: Vector, tgt: "Pollux In" } } element: { name: "Alpha" design: "Stormhawk" mission: "Training" intel: "Known" count: 2 command_ai:0 iff: 0 player: 1 playable: true region: "Pollux" loc: (-2599, -650, 0) head: 90 loadout: { ship: -1, name: "ACM Light" } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } } element: { name: "Bravo" design: "Falcon" mission: "Training" intel: "Known" count: 2 command_ai:0 iff: 0 playable: true region: "Pollux" loc: (2481, 177, 0) head: 90 loadout: { ship: -1, name: "ACM Light" } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } } element: { name: "Charlie" design: "Stormhawk" mission: "Training" intel: "Known" count: 2 command_ai:0 iff: 0 playable: true region: "Pollux" loc: (-2127, 886, 0) head: 90 loadout: { ship: -1, name: "ACM Light" } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } } element: { name: "Delta" design: "Falcon" mission: "Training" intel: "Known" count: 2 command_ai:0 iff: 0 playable: true region: "Pollux" loc: (0, 0, 0) head: 90 loadout: { ship: -1, name: "ACM Light" } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Thrale", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Hera", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Zeus", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (-6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (6000, 0, 0), speed: 1000, rgn: "Sparta", formation: 3 } navpt: { cmd: Vector, status: Pending, loc: (0, 0, 0), speed: 1000, rgn: "Pollux", formation: 3 } } element: { name: "Pollux Observer" design: "Zodiac" mission: "Scout" intel: "Located" count: 1 command_ai:0 iff: 0 playable: true region: "Pollux" loc: (0, 10000, 0) } element: { name: "Thrale Observer" design: "Zodiac" mission: "Scout" intel: "Located" count: 1 command_ai:0 iff: 0 playable: true region: "Thrale" loc: (0, 10000, 0) } element: { name: "Hera Observer" design: "Zodiac" mission: "Scout" intel: "Located" count: 1 command_ai:0 iff: 0 playable: true region: "Hera" loc: (0, 10000, 0) } element: { name: "Zeus Observer" design: "Zodiac" mission: "Scout" intel: "Located" count: 1 command_ai:0 iff: 0 playable: true region: "Zeus" loc: (0, 10000, 0) } element: { name: "Sparta Observer" design: "Zodiac" mission: "Scout" intel: "Located" count: 1 command_ai:0 iff: 0 playable: true region: "Sparta" loc: (0, 10000, 0) } // EOF