diff options
Diffstat (limited to 'nGenEx/Sprite.h')
-rw-r--r-- | nGenEx/Sprite.h | 204 |
1 files changed, 114 insertions, 90 deletions
diff --git a/nGenEx/Sprite.h b/nGenEx/Sprite.h index 47a19ea..b28b91c 100644 --- a/nGenEx/Sprite.h +++ b/nGenEx/Sprite.h @@ -1,90 +1,114 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Sprite.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Sprite Object
-*/
-
-#ifndef Sprite_h
-#define Sprite_h
-
-#include "Types.h"
-#include "Graphic.h"
-#include "Polygon.h"
-
-// +--------------------------------------------------------------------+
-
-class Bitmap;
-
-class Sprite : public Graphic
-{
-public:
- static const char* TYPENAME() { return "Sprite"; }
-
- Sprite();
- Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
- virtual ~Sprite();
-
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void Render2D(Video* video);
- virtual void Update();
- virtual void Scale(double scale);
- virtual void Rescale(double scale);
- virtual void Reshape(int w1, int h1);
-
- // accessors / mutators
- int Width() const { return w; }
- int Height() const { return h; }
- int Looping() const { return loop; }
- int NumFrames() const { return nframes; }
- double FrameRate() const;
- void SetFrameRate(double rate);
-
- double Shade() const { return shade; }
- void SetShade(double s) { shade = s; }
- double Angle() const { return angle; }
- void SetAngle(double a) { angle = a; }
- int BlendMode() const { return blend_mode; }
- void SetBlendMode(int a) { blend_mode = a; }
- int Filter() const { return filter; }
- void SetFilter(int f) { filter = f; }
- virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1);
- virtual void SetTexCoords(const double* uv_interleaved);
-
- Bitmap* Frame() const;
- void SetFrameIndex(int n);
-
- virtual bool IsSprite() const { return true; }
-
-protected:
- int w, h;
- int loop;
-
- int nframes;
- int own_frames;
- Bitmap* frames;
- int frame_index;
- DWORD frame_time;
- DWORD last_time;
- double shade;
- double angle;
- int blend_mode;
- int filter;
-
- Poly poly;
- Material mtl;
- VertexSet vset;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Sprite_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Sprite.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Sprite Object +*/ + +#ifndef Sprite_h +#define Sprite_h + +#include "Types.h" +#include "Graphic.h" +#include "Polygon.h" + +// +--------------------------------------------------------------------+ + +class Bitmap; + +class Sprite : public Graphic +{ +public: + static const char* TYPENAME() { return "Sprite"; } + + Sprite(); + Sprite(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual ~Sprite(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void Render2D(Video* video); + virtual void Update(); + virtual void Scale(double scale); + virtual void Rescale(double scale); + virtual void Reshape(int w1, int h1); + + // accessors / mutators + int Width() const { return w; } + int Height() const { return h; } + int Looping() const { return loop; } + int NumFrames() const { return nframes; } + double FrameRate() const; + void SetFrameRate(double rate); + + double Shade() const { return shade; } + void SetShade(double s) { shade = s; } + double Angle() const { return angle; } + void SetAngle(double a) { angle = a; } + int BlendMode() const { return blend_mode; } + void SetBlendMode(int a) { blend_mode = a; } + int Filter() const { return filter; } + void SetFilter(int f) { filter = f; } + virtual void SetAnimation(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual void SetTexCoords(const double* uv_interleaved); + + Bitmap* Frame() const; + void SetFrameIndex(int n); + + virtual bool IsSprite() const { return true; } + +protected: + int w, h; + int loop; + + int nframes; + int own_frames; + Bitmap* frames; + int frame_index; + DWORD frame_time; + DWORD last_time; + double shade; + double angle; + int blend_mode; + int filter; + + Poly poly; + Material mtl; + VertexSet vset; +}; + +// +--------------------------------------------------------------------+ + +#endif Sprite_h + |