diff options
Diffstat (limited to 'nGenEx/Graphic.h')
-rw-r--r-- | nGenEx/Graphic.h | 302 |
1 files changed, 163 insertions, 139 deletions
diff --git a/nGenEx/Graphic.h b/nGenEx/Graphic.h index b518b71..1417f48 100644 --- a/nGenEx/Graphic.h +++ b/nGenEx/Graphic.h @@ -1,139 +1,163 @@ -/* Project nGenEx
- Destroyer Studios LLC
- Copyright (C) 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Graphic.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract 3D Graphic Object
-*/
-
-#ifndef Graphic_h
-#define Graphic_h
-
-#include "Geometry.h"
-#include "Color.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-#define GRAPHIC_DESTROY(x) if (x) { x->Destroy(); x = 0; } //-V571
-
-// +--------------------------------------------------------------------+
-
-class Projector;
-class Light;
-class Scene;
-class Video;
-
-// +--------------------------------------------------------------------+
-
-class Graphic
-{
-public:
- static const char* TYPENAME() { return "Graphic"; }
-
- enum TYPE { OTHER, SOLID, SPRITE, BOLT, QUAD };
-
- enum RENDER_FLAGS {
- RENDER_SOLID = 0x0001,
- RENDER_ALPHA = 0x0002,
- RENDER_ADDITIVE = 0x0004,
- RENDER_FIRST_LIGHT = 0x1000,
- RENDER_ADD_LIGHT = 0x2000
- };
-
- Graphic();
- virtual ~Graphic();
-
- int operator == (const Graphic& g) const { return id == g.id; }
- int operator < (const Graphic& g) const;
- int operator <= (const Graphic& g) const;
-
- // operations
- virtual void Render(Video* video, DWORD flags) { }
- virtual void Update() { }
- virtual void SetOrientation(const Matrix& o) { }
-
- virtual int CollidesWith(Graphic& o);
-
- // accessors / mutators
- int Identity() const { return id; }
- const char* Name() const { return name; }
- bool IsVisible() const { return visible; }
- void SetVisible(bool v) { visible = v; }
- float Radius() const { return radius; }
-
- Point Location() const { return loc; }
- virtual void MoveTo(const Point& p) { loc = p; }
- virtual void TranslateBy(const Point& ref) { loc = loc - ref; }
-
- virtual float Depth() const { return depth; }
- virtual void SetDepth(float d) { depth = d; }
- static int Nearer(Graphic* a, Graphic* b);
- static int Farther(Graphic* a, Graphic* b);
-
- virtual int IsInfinite() const { return infinite; }
- virtual void SetInfinite(bool b);
- virtual int IsForeground() const { return foreground; }
- virtual void SetForeground(bool f){ foreground = f; }
- virtual int IsBackground() const { return background; }
- virtual void SetBackground(bool b){ background = b; }
-
- virtual int Hidden() const { return hidden; }
- virtual int Life() const { return life; }
- virtual void Destroy();
- virtual void Hide() { hidden = true; }
- virtual void Show() { hidden = false; }
- virtual bool Luminous() const { return luminous;}
- virtual void SetLuminous(bool l) { luminous = l; }
- virtual bool Translucent() const { return trans; }
- virtual bool CastsShadow() const { return shadow; }
- virtual void SetShadow(bool s) { shadow = s; }
-
- virtual bool IsSolid() const { return false; }
- virtual bool IsSprite() const { return false; }
- virtual bool IsBolt() const { return false; }
- virtual bool IsQuad() const { return false; }
-
- virtual void ProjectScreenRect(Projector* p);
- const Rect& ScreenRect() const { return screen_rect; }
- virtual Scene* GetScene() const { return scene; }
- virtual void SetScene(Scene*s) { scene = s; }
-
- virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
- bool treat_translucent_polys_as_solid=true);
-
- virtual bool CheckVisibility(Projector& projector);
-
-protected:
- static int id_key;
-
- int id;
- Point loc;
- float depth;
- float radius;
- int life;
-
- bool visible;
- bool infinite;
- bool foreground;
- bool background;
- bool hidden;
- bool trans;
- bool shadow;
- bool luminous;
-
- Rect screen_rect;
- Scene* scene;
- char name[32];
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Graphic_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: nGenEx.lib + FILE: Graphic.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Abstract 3D Graphic Object +*/ + +#ifndef Graphic_h +#define Graphic_h + +#include "Geometry.h" +#include "Color.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +#define GRAPHIC_DESTROY(x) if (x) { x->Destroy(); x = 0; } //-V571 + +// +--------------------------------------------------------------------+ + +class Projector; +class Light; +class Scene; +class Video; + +// +--------------------------------------------------------------------+ + +class Graphic +{ +public: + static const char* TYPENAME() { return "Graphic"; } + + enum TYPE { OTHER, SOLID, SPRITE, BOLT, QUAD }; + + enum RENDER_FLAGS { + RENDER_SOLID = 0x0001, + RENDER_ALPHA = 0x0002, + RENDER_ADDITIVE = 0x0004, + RENDER_FIRST_LIGHT = 0x1000, + RENDER_ADD_LIGHT = 0x2000 + }; + + Graphic(); + virtual ~Graphic(); + + int operator == (const Graphic& g) const { return id == g.id; } + int operator < (const Graphic& g) const; + int operator <= (const Graphic& g) const; + + // operations + virtual void Render(Video* video, DWORD flags) { } + virtual void Update() { } + virtual void SetOrientation(const Matrix& o) { } + + virtual int CollidesWith(Graphic& o); + + // accessors / mutators + int Identity() const { return id; } + const char* Name() const { return name; } + bool IsVisible() const { return visible; } + void SetVisible(bool v) { visible = v; } + float Radius() const { return radius; } + + Point Location() const { return loc; } + virtual void MoveTo(const Point& p) { loc = p; } + virtual void TranslateBy(const Point& ref) { loc = loc - ref; } + + virtual float Depth() const { return depth; } + virtual void SetDepth(float d) { depth = d; } + static int Nearer(Graphic* a, Graphic* b); + static int Farther(Graphic* a, Graphic* b); + + virtual int IsInfinite() const { return infinite; } + virtual void SetInfinite(bool b); + virtual int IsForeground() const { return foreground; } + virtual void SetForeground(bool f){ foreground = f; } + virtual int IsBackground() const { return background; } + virtual void SetBackground(bool b){ background = b; } + + virtual int Hidden() const { return hidden; } + virtual int Life() const { return life; } + virtual void Destroy(); + virtual void Hide() { hidden = true; } + virtual void Show() { hidden = false; } + virtual bool Luminous() const { return luminous;} + virtual void SetLuminous(bool l) { luminous = l; } + virtual bool Translucent() const { return trans; } + virtual bool CastsShadow() const { return shadow; } + virtual void SetShadow(bool s) { shadow = s; } + + virtual bool IsSolid() const { return false; } + virtual bool IsSprite() const { return false; } + virtual bool IsBolt() const { return false; } + virtual bool IsQuad() const { return false; } + + virtual void ProjectScreenRect(Projector* p); + const Rect& ScreenRect() const { return screen_rect; } + virtual Scene* GetScene() const { return scene; } + virtual void SetScene(Scene*s) { scene = s; } + + virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, + bool treat_translucent_polys_as_solid=true); + + virtual bool CheckVisibility(Projector& projector); + +protected: + static int id_key; + + int id; + Point loc; + float depth; + float radius; + int life; + + bool visible; + bool infinite; + bool foreground; + bool background; + bool hidden; + bool trans; + bool shadow; + bool luminous; + + Rect screen_rect; + Scene* scene; + char name[32]; +}; + +// +--------------------------------------------------------------------+ + +#endif Graphic_h + |