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-rw-r--r--Stars45/Types.h65
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diff --git a/Stars45/Types.h b/Stars45/Types.h
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--- a/Stars45/Types.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Basic Type Definitions
-*/
-
-#ifndef Types_h
-#define Types_h
-
-// +--------------------------------------------------------------------+
-
-#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
-#define STRICT 1
-
-// Works with Windows 2000 and later and Windows 98 or later
-#undef _WIN32_IE
-#undef WINVER
-#undef _WIN32_WINDOWS
-#undef _WIN32_WINNT
-#define WINVER 0x0500
-#define _WIN32_WINDOWS 0x0410
-#define _WIN32_WINNT 0x0500
-
-//#if !defined(HMONITOR_DECLARED)
-// #define HMONITOR_DECLARED
-// DECLARE_HANDLE(HMONITOR);
-//#endif
-
-#include <windows.h>
-#include <windowsx.h>
-#include <assert.h>
-#include <math.h>
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-
-
-// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
-// This makes D3D objects work well in the debugger watch window, but slows down
-// performance slightly.
-#if defined(DEBUG) | defined(_DEBUG)
-#define D3D_DEBUG_INFO
-#endif
-
-// Direct3D includes
-#include <d3d9.h>
-#include <d3dx9.h>
-
-// DirectSound includes
-#include <mmsystem.h>
-#include <mmreg.h>
-#include <dsound.h>
-
-// +--------------------------------------------------------------------+
-
-#endif // Types_h
-