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diff --git a/Stars45/TerrainClouds.h b/Stars45/TerrainClouds.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- A Single Edge Section of a Terrain Object
-*/
-
-#ifndef TerrainClouds_h
-#define TerrainClouds_h
-
-#include "Types.h"
-#include "Graphic.h"
-#include "Geometry.h"
-#include "Polygon.h"
-
-// +--------------------------------------------------------------------+
-
-class Terrain;
-class TerrainRegion;
-
-// +--------------------------------------------------------------------+
-
-class TerrainClouds : public Graphic
-{
-public:
- TerrainClouds(Terrain* terr, int type);
- virtual ~TerrainClouds();
-
- virtual void Render(Video* video, DWORD flags);
- virtual void Update();
-
- // accessors:
- virtual int CollidesWith(Graphic& o) { return 0; }
- virtual bool Luminous() const { return true; }
- virtual bool Translucent() const { return true; }
-
- void Illuminate(Color ambient, List<Light>& lights);
-
-protected:
- void BuildClouds();
-
- Terrain* terrain;
- Vec3* mverts;
- VertexSet* verts;
- Poly* polys;
- Material mtl_cloud;
- Material mtl_shade;
-
- int type;
- int nbanks;
- int nverts;
- int npolys;
-};
-
-
-#endif // TerrainClouds_h
-