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-rw-r--r--Stars45/Scene.cpp258
1 files changed, 0 insertions, 258 deletions
diff --git a/Stars45/Scene.cpp b/Stars45/Scene.cpp
deleted file mode 100644
index 4f977f4..0000000
--- a/Stars45/Scene.cpp
+++ /dev/null
@@ -1,258 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- A 3D Scene
-*/
-
-#include "Scene.h"
-#include "Graphic.h"
-#include "Light.h"
-#include "Utils.h"
-
-// +--------------------------------------------------------------------+
-
-Scene::Scene()
-{ }
-
-Scene::~Scene()
-{
- background.destroy();
- foreground.destroy();
- graphics.destroy();
- sprites.destroy();
-
- lights.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Scene::AddBackground(Graphic* g)
-{
- if (g) {
- if (!background.contains(g))
- background.append(g);
-
- g->SetScene(this);
- }
-}
-
-void
-Scene::DelBackground(Graphic* g)
-{
- if (g) {
- background.remove(g);
- g->SetScene(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Scene::AddForeground(Graphic* g)
-{
- if (g) {
- if (!foreground.contains(g))
- foreground.append(g);
-
- g->SetScene(this);
- }
-}
-
-void
-Scene::DelForeground(Graphic* g)
-{
- if (g) {
- foreground.remove(g);
- g->SetScene(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Scene::AddGraphic(Graphic* g)
-{
- if (g) {
- if (!graphics.contains(g))
- graphics.append(g);
-
- g->SetScene(this);
- }
-}
-
-void
-Scene::DelGraphic(Graphic* g)
-{
- if (g) {
- graphics.remove(g) || // it's gotta be in here somewhere!
- foreground.remove(g) || // use the logical-or operator to early
- sprites.remove(g) || // out when we find it...
- background.remove(g);
-
- g->SetScene(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Scene::AddSprite(Graphic* g)
-{
- if (g) {
- if (!sprites.contains(g))
- sprites.append(g);
-
- g->SetScene(this);
- }
-}
-
-void
-Scene::DelSprite(Graphic* g)
-{
- if (g) {
- sprites.remove(g);
- g->SetScene(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Scene::AddLight(Light* l)
-{
- if (l) {
- if (!lights.contains(l))
- lights.append(l);
- l->SetScene(this);
- }
-}
-
-void
-Scene::DelLight(Light* l)
-{
- if (l) {
- lights.remove(l);
- l->SetScene(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Scene::Collect()
-{
- ListIter<Graphic> iter = graphics;
-
- while (++iter) {
- Graphic* g = iter.value();
- if (g->Life() == 0) {
- delete iter.removeItem();
- }
- }
-
- iter.attach(sprites);
-
- while (++iter) {
- Graphic* g = iter.value();
- if (g->Life() == 0) {
- delete iter.removeItem();
- }
- }
-
- ListIter<Light> iter1 = lights;
-
- while (++iter1) {
- Light* l = iter1.value();
- if (l->Life() == 0) {
- delete iter1.removeItem();
- }
- }
-}
-
-
-// +--------------------------------------------------------------------+
-
-bool
-Scene::IsLightObscured(const Point& obj_pos, const Point& light_pos, double obj_radius, Point* impact_point) const
-{
- Point dir = light_pos - obj_pos;
- double len = dir.Normalize();
-
- Scene* pThis = (Scene*) this; // cast-away const
- Graphic* g = 0;
- bool obscured = false;
-
- ListIter<Graphic> g_iter = pThis->graphics;
- while (++g_iter && !obscured) {
- g = g_iter.value();
-
- if (g->CastsShadow() && !g->Hidden() && !g->IsInfinite()) {
- double gdist = (g->Location() - obj_pos).length();
- if (gdist > 0.1 && // different than object being obscured
- g->Radius() > obj_radius && // larger than object being obscured
- (g->Radius()*400)/gdist > 10) { // projects to a resonable size
-
- Point delta = (g->Location() - light_pos);
-
- if (delta.length() > g->Radius() / 100) { // not the object that is emitting the light
- Point impact;
- obscured = g->CheckRayIntersection(obj_pos, dir, len, impact, false) ? true : false;
-
- if (impact_point)
- *impact_point = impact;
- }
- }
-
- else if (obj_radius < 0 && gdist < 0.1) { // special case for camera (needed for cockpits)
- Point delta = (g->Location() - light_pos);
-
- if (delta.length() > g->Radius() / 100) { // not the object that is emitting the light
- Point impact;
- obscured = g->CheckRayIntersection(obj_pos, dir, len, impact, false) ? true : false;
- }
- }
- }
- }
-
- g_iter.attach(pThis->foreground);
- while (++g_iter && !obscured) {
- g = g_iter.value();
-
- if (g->CastsShadow() && !g->Hidden()) {
- double gdist = (g->Location() - obj_pos).length();
- if (gdist > 0.1 && // different than object being obscured
- g->Radius() > obj_radius && // larger than object being obscured
- (g->Radius()*400)/gdist > 10) { // projects to a resonable size
-
- Point delta = (g->Location() - light_pos);
-
- if (delta.length() > g->Radius() / 100) { // not the object that is emitting the light
- Point impact;
- obscured = g->CheckRayIntersection(obj_pos, dir, len, impact, false) ? true : false;
-
- if (impact_point)
- *impact_point = impact;
- }
- }
-
- else if (obj_radius < 0 && gdist < 0.1) { // special case for camera (needed for cockpits)
- Point delta = (g->Location() - light_pos);
-
- if (delta.length() > g->Radius() / 100) { // not the object that is emitting the light
- Point impact;
- obscured = g->CheckRayIntersection(obj_pos, dir, len, impact, false) ? true : false;
- }
- }
- }
- }
-
- return obscured;
-}