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-rw-r--r--Stars45/NavSystem.cpp112
1 files changed, 0 insertions, 112 deletions
diff --git a/Stars45/NavSystem.cpp b/Stars45/NavSystem.cpp
deleted file mode 100644
index da5a3d6..0000000
--- a/Stars45/NavSystem.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Navigation System class implementation
-*/
-
-#include "NavSystem.h"
-#include "Ship.h"
-#include "Sim.h"
-#include "HUDSounds.h"
-#include "Button.h"
-#include "Game.h"
-#include "ContentBundle.h"
-
-// +----------------------------------------------------------------------+
-
-NavSystem::NavSystem()
-: System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1),
-autonav(0)
-{
- name = ContentBundle::GetInstance()->GetText("sys.nav-system");
- abrv = ContentBundle::GetInstance()->GetText("sys.nav-system.abrv");
-
- power_flags = POWER_WATTS | POWER_CRITICAL;
-}
-
-// +----------------------------------------------------------------------+
-
-NavSystem::NavSystem(const NavSystem& s)
-: System(s), autonav(0)
-{
- Mount(s);
-
- power_flags = POWER_WATTS | POWER_CRITICAL;
-}
-
-// +--------------------------------------------------------------------+
-
-NavSystem::~NavSystem()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-NavSystem::ExecFrame(double seconds)
-{
- if (autonav && ship && !ship->GetNextNavPoint())
- autonav = false;
-
- energy = 0.0f;
- System::ExecFrame(seconds);
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-NavSystem::AutoNavEngaged()
-{
- return ship && autonav && IsPowerOn();
-}
-
-void
-NavSystem::EngageAutoNav()
-{
- if (IsPowerOn() && !autonav) {
- if (!ship->GetNextNavPoint()) {
- Button::PlaySound(Button::SND_REJECT);
- }
- else {
- HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
- autonav = true;
- }
- }
-}
-
-void
-NavSystem::DisengageAutoNav()
-{
- if (autonav)
- HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
-
- autonav = false;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NavSystem::Distribute(double delivered_energy, double seconds)
-{
- if (IsPowerOn()) {
- // convert Joules to Watts:
- energy = (float) (delivered_energy/seconds);
-
- // brown out:
- if (energy < capacity*0.75f)
- power_on = false;
-
- // spike:
- else if (energy > capacity*1.5f) {
- power_on = false;
- ApplyDamage(50);
- }
- }
-}
-