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-rw-r--r--Stars45/HardPoint.cpp102
1 files changed, 0 insertions, 102 deletions
diff --git a/Stars45/HardPoint.cpp b/Stars45/HardPoint.cpp
deleted file mode 100644
index 2fa15f0..0000000
--- a/Stars45/HardPoint.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- HardPoint class
-*/
-
-#include "HardPoint.h"
-#include "Weapon.h"
-#include "WeaponDesign.h"
-#include "Shot.h"
-#include "Ship.h"
-#include "Sim.h"
-
-// +----------------------------------------------------------------------+
-
-HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
-: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
-{
- ZeroMemory(designs, sizeof(designs));
-}
-
-// +----------------------------------------------------------------------+
-
-HardPoint::HardPoint(const HardPoint& h)
-: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
-mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
-{
- CopyMemory(designs, h.designs, sizeof(designs));
-}
-
-// +--------------------------------------------------------------------+
-
-HardPoint::~HardPoint()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HardPoint::Mount(Point loc, float rad, float hull)
-{
- mount_rel = loc;
- radius = rad;
- hull_factor = hull;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HardPoint::AddDesign(WeaponDesign* d)
-{
- for (int i = 0; i < MAX_DESIGNS; i++) {
- if (!designs[i]) {
- designs[i] = d;
- return;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Weapon*
-HardPoint::CreateWeapon(int type_index)
-{
- if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
- Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
- Vec3* muzzle_pt = &zero_pt;
-
- if (designs[type_index]->turret.length() == 0)
- muzzle_pt = &muzzle;
-
- Weapon* missile = new Weapon(designs[type_index],
- 1,
- muzzle_pt,
- aim_azimuth,
- aim_elevation);
- missile->SetAbbreviation(GetAbbreviation());
- missile->Mount(mount_rel, radius, hull_factor);
- return missile;
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-double
-HardPoint::GetCarryMass(int type_index)
-{
- if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
- return designs[type_index]->carry_mass;
-
- return 0;
-}
-