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Diffstat (limited to 'Stars45/FlightDeck.h')
-rw-r--r-- | Stars45/FlightDeck.h | 194 |
1 files changed, 0 insertions, 194 deletions
diff --git a/Stars45/FlightDeck.h b/Stars45/FlightDeck.h deleted file mode 100644 index b3988c8..0000000 --- a/Stars45/FlightDeck.h +++ /dev/null @@ -1,194 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Everything needed to launch and recover space craft - - See Also: Hangar -*/ - -#ifndef FlightDeck_h -#define FlightDeck_h - -#include "Types.h" -#include "Geometry.h" -#include "System.h" -#include "SimObject.h" -#include "Text.h" - -// +----------------------------------------------------------------------+ - -class Hoop; -class Light; -class Ship; -class ShipDesign; -class FlightDeck; -class FlightDeckSlot; -class InboundSlot; - -// +======================================================================+ - -class InboundSlot : public SimObserver -{ -public: - static const char* TYPENAME() { return "InboundSlot"; } - - InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { } - InboundSlot(Ship* s, FlightDeck* d, int squad, int index); - - int operator < (const InboundSlot& that) const; - int operator <= (const InboundSlot& that) const; - int operator == (const InboundSlot& that) const; - - // SimObserver: - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - Ship* GetShip() { return ship; } - FlightDeck* GetDeck() { return deck; } - int Squadron() { return squadron; } - int Index() { return slot; } - int Cleared() { return cleared; } - int Final() { return final; } - int Approach() { return approach; } - Point Offset() { return offset; } - double Distance(); - - void SetApproach(int a) { approach = a; } - void SetOffset(const Point& p) { offset = p; } - void SetFinal(int f) { final = f; } - void Clear(bool clear=true); - -private: - Ship* ship; - FlightDeck* deck; - int squadron; - int slot; - int cleared; - int final; - int approach; - Point offset; -}; - -// +----------------------------------------------------------------------+ - -class FlightDeck : public System, public SimObserver -{ -public: - static const char* TYPENAME() { return "FlightDeck"; } - - FlightDeck(); - FlightDeck(const FlightDeck& rhs); - virtual ~FlightDeck(); - - enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY }; - enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING }; - enum CONSTANTS { NUM_APPROACH_PTS = 8 }; - - static void Initialize(); - static void Close(); - - virtual void ExecFrame(double seconds); - void SetCarrier(Ship* s) { ship = carrier = s; } - void SetIndex(int n) { index = n; } - - virtual int SpaceLeft(int type) const; - - virtual bool Spot(Ship* s, int& index); - virtual bool Clear(int index); - virtual bool Launch(int index); - virtual bool LaunchShip(Ship* s); - virtual bool Recover(Ship* s); - virtual bool Dock(Ship* s); - virtual int Inbound(InboundSlot*& s); - virtual void GrantClearance(); - - virtual void AddSlot(const Point& loc, DWORD filter=0xf); - - virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; } - virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; } - virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; } - virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; } - - Point BoundingBox() const { return box; } - Point ApproachPoint(int i) const { return approach_point[i]; } - Point RunwayPoint(int i) const { return runway_point[i]; } - Point StartPoint() const { return start_point; } - Point EndPoint() const { return end_point; } - Point CamLoc() const { return cam_loc; } - double Azimuth() const { return azimuth; } - - virtual void SetBoundingBox(Point dimensions) { box = dimensions; } - virtual void SetApproachPoint(int i, Point loc); - virtual void SetRunwayPoint(int i, Point loc); - virtual void SetStartPoint(Point loc); - virtual void SetEndPoint(Point loc); - virtual void SetCamLoc(Point loc); - virtual void SetCycleTime(double time); - virtual void SetAzimuth(double az) { azimuth = az; } - virtual void SetLight(double l); - - virtual void Orient(const Physical* rep); - - // SimObserver: - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - // accessors: - int NumSlots() const { return num_slots; } - double TimeRemaining(int index) const; - int State(int index) const; - int Sequence(int index) const; - const Ship* GetCarrier() const { return carrier; } - int GetIndex() const { return index; } - Ship* GetShip(int index) const; - int NumHoops() const { return num_hoops; } - Hoop* GetHoops() const { return hoops; } - Light* GetLight() { return light; } - - List<InboundSlot>& GetRecoveryQueue() { return recovery_queue; } - void PrintQueue(); - - bool OverThreshold(Ship* s) const; - bool ContainsPoint(const Point& p) const; - -protected: - Ship* carrier; - int index; - int num_slots; - FlightDeckSlot* slots; - - Point box; - Point start_rel; - Point end_rel; - Point cam_rel; - Point approach_rel[NUM_APPROACH_PTS]; - Point runway_rel[2]; - - Point start_point; - Point end_point; - Point cam_loc; - Point approach_point[NUM_APPROACH_PTS]; - Point runway_point[2]; - - double azimuth; - double cycle_time; - - int num_approach_pts; - int num_catsounds; - int num_hoops; - Hoop* hoops; - Light* light; - List<InboundSlot> recovery_queue; -}; - -// +----------------------------------------------------------------------+ - -#endif // FlightDeck_h - |