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-rw-r--r--Stars45/Camera.cpp210
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diff --git a/Stars45/Camera.cpp b/Stars45/Camera.cpp
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--- a/Stars45/Camera.cpp
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Camera Class - Position and Point of View
-*/
-
-#include "Camera.h"
-
-// +--------------------------------------------------------------------+
-
-Camera::Camera(double x, double y, double z)
- : pos(x,y,z)
-{ }
-
-Camera::~Camera()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Camera::MoveTo(double x, double y, double z)
-{
- pos.x = x;
- pos.y = y;
- pos.z = z;
-}
-
-void
-Camera::MoveTo(const Point& p)
-{
- pos.x = p.x;
- pos.y = p.y;
- pos.z = p.z;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Camera::MoveBy(double dx, double dy, double dz)
-{
- pos.x += dx;
- pos.y += dz;
- pos.z += dy;
-}
-
-void
-Camera::MoveBy(const Point& p)
-{
- pos.x += p.x;
- pos.y += p.y;
- pos.z += p.z;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Camera::Clone(const Camera& cam)
-{
- pos = cam.pos;
- orientation = cam.orientation;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Camera::LookAt(const Point& target, const Point& eye, const Point& up)
-{
- Point zaxis = target - eye; zaxis.Normalize();
- Point xaxis = up.cross(zaxis); xaxis.Normalize();
- Point yaxis = zaxis.cross(xaxis); yaxis.Normalize();
-
- orientation(0,0) = xaxis.x;
- orientation(0,1) = xaxis.y;
- orientation(0,2) = xaxis.z;
-
- orientation(1,0) = yaxis.x;
- orientation(1,1) = yaxis.y;
- orientation(1,2) = yaxis.z;
-
- orientation(2,0) = zaxis.x;
- orientation(2,1) = zaxis.y;
- orientation(2,2) = zaxis.z;
-
- pos = eye;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Camera::LookAt(const Point& target)
-{
- // No navel gazing:
- if (target == Pos())
- return;
-
- Point tgt, tmp = target - Pos();
-
- // Rotate into the view orientation:
- tgt.x = (tmp * vrt());
- tgt.y = (tmp * vup());
- tgt.z = (tmp * vpn());
-
- if (tgt.z == 0) {
- Pitch(0.5);
- Yaw(0.5);
- LookAt(target);
- return;
- }
-
- double az = atan(tgt.x/tgt.z);
- double el = atan(tgt.y/tgt.z);
-
- // if target is behind, offset by 180 degrees:
- if (tgt.z < 0)
- az -= PI;
-
- Pitch(-el);
- Yaw(az);
-
- // roll to upright position:
- double deflection = vrt().y;
- while (fabs(deflection) > 0.001) {
- double theta = asin(deflection/vrt().length());
- Roll(-theta);
-
- deflection = vrt().y;
- }
-}
-
-
-// +--------------------------------------------------------------------+
-
-bool
-Camera::Padlock(const Point& target, double alimit, double e_lo, double e_hi)
-{
- // No navel gazing:
- if (target == Pos())
- return false;
-
- Point tgt, tmp = target - Pos();
-
- // Rotate into the view orientation:
- tgt.x = (tmp * vrt());
- tgt.y = (tmp * vup());
- tgt.z = (tmp * vpn());
-
- if (tgt.z == 0) {
- Yaw(0.1);
-
- tgt.x = (tmp * vrt());
- tgt.y = (tmp * vup());
- tgt.z = (tmp * vpn());
-
- if (tgt.z == 0)
- return false;
- }
-
- bool locked = true;
- double az = atan(tgt.x/tgt.z);
- double orig = az;
-
- // if target is behind, offset by 180 degrees:
- if (tgt.z < 0)
- az -= PI;
-
- while (az > PI) az -= 2*PI;
- while (az < -PI) az += 2*PI;
-
- if (alimit > 0) {
- if (az < -alimit) {
- az = -alimit;
- locked = false;
- }
- else if (az > alimit) {
- az = alimit;
- locked = false;
- }
- }
-
- Yaw(az);
-
- // Rotate into the new view orientation:
- tgt.x = (tmp * vrt());
- tgt.y = (tmp * vup());
- tgt.z = (tmp * vpn());
-
- double el = atan(tgt.y/tgt.z);
-
- if (e_lo > 0 && el < -e_lo) {
- el = -e_lo;
- locked = false;
- }
-
- else if (e_hi > 0 && el > e_hi) {
- el = e_hi;
- locked = false;
- }
-
- Pitch(-el);
-
- return locked;
-}
-