summaryrefslogtreecommitdiffhomepage
path: root/Stars45/ShipDesign.h
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/ShipDesign.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/ShipDesign.h')
-rw-r--r--Stars45/ShipDesign.h291
1 files changed, 0 insertions, 291 deletions
diff --git a/Stars45/ShipDesign.h b/Stars45/ShipDesign.h
deleted file mode 100644
index c0159b0..0000000
--- a/Stars45/ShipDesign.h
+++ /dev/null
@@ -1,291 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Starship Design parameters class
-*/
-
-#ifndef ShipDesign_h
-#define ShipDesign_h
-
-#include "Types.h"
-#include "Bitmap.h"
-#include "Geometry.h"
-#include "Term.h"
-#include "List.h"
-
-// +----------------------------------------------------------------------+
-
-class ShipDesign;
-class Model;
-class Skin;
-class PowerSource;
-class Weapon;
-class HardPoint;
-class Computer;
-class Drive;
-class QuantumDrive;
-class Farcaster;
-class Thruster;
-class Sensor;
-class NavLight;
-class NavSystem;
-class Shield;
-class FlightDeck;
-class LandingGear;
-class System;
-class Sound;
-
-// +====================================================================+
-
-class ShipLoad
-{
-public:
- static const char* TYPENAME() { return "ShipLoad"; }
-
- ShipLoad();
-
- char name[64];
- int load[16];
- double mass;
-};
-
-class ShipSquadron
-{
-public:
- static const char* TYPENAME() { return "ShipSquadron"; }
-
- ShipSquadron();
-
- char name[64];
- ShipDesign* design;
- int count;
- int avail;
-};
-
-class ShipExplosion
-{
-public:
- static const char* TYPENAME() { return "ShipExplosion"; }
-
- ShipExplosion() { ZeroMemory(this, sizeof(ShipExplosion)); }
-
- int type;
- float time;
- Vec3 loc;
- bool final;
-};
-
-class ShipDebris
-{
-public:
- static const char* TYPENAME() { return "ShipDebris"; }
-
- ShipDebris() { ZeroMemory(this, sizeof(ShipDebris)); }
-
- Model* model;
- int count;
- int life;
- Vec3 loc;
- float mass;
- float speed;
- float drag;
- int fire_type;
- Vec3 fire_loc[5];
-};
-
-// +====================================================================+
-// Used to share common information about ships of a single type.
-// ShipDesign objects are loaded from a text file and stored in a
-// static list (catalog) member for use by the Ship.
-
-class ShipDesign
-{
-public:
- static const char* TYPENAME() { return "ShipDesign"; }
-
- enum CONSTANTS {
- MAX_DEBRIS = 10,
- MAX_EXPLOSIONS = 10
- };
-
- ShipDesign();
- ShipDesign(const char* name, const char* path, const char* filename, bool secret=false);
- ~ShipDesign();
-
- // public interface:
- static void Initialize();
- static void Close();
- static bool CheckName(const char* name);
- static ShipDesign* Get(const char* design_name, const char* design_path=0);
- static ShipDesign* FindModDesign(const char* design_name, const char* design_path=0);
- static void ClearModCatalog();
- static int GetDesignList(int type, List<Text>& designs); // never destroy the design list!
-
- static int ClassForName(const char* name);
- static const char* ClassName(int type);
-
- static int LoadCatalog(const char* path, const char* file, bool mod=false);
- static void LoadSkins(const char* path, const char* archive=0);
- static void PreloadCatalog(int index=-1);
- static int StandardCatalogSize();
-
- int operator == (const ShipDesign& s) const { return !strncmp(name, s.name, 31); }
-
- // Parser:
- void ParseShip(TermDef* def);
-
- void ParsePower(TermStruct* val);
- void ParseDrive(TermStruct* val);
- void ParseQuantumDrive(TermStruct* val);
- void ParseFarcaster(TermStruct* val);
- void ParseThruster(TermStruct* val);
- void ParseNavlight(TermStruct* val);
- void ParseFlightDeck(TermStruct* val);
- void ParseLandingGear(TermStruct* val);
- void ParseWeapon(TermStruct* val);
- void ParseHardPoint(TermStruct* val);
- void ParseSensor(TermStruct* val);
- void ParseNavsys(TermStruct* val);
- void ParseComputer(TermStruct* val);
- void ParseShield(TermStruct* val);
- void ParseDeathSpiral(TermStruct* val);
- void ParseExplosion(TermStruct* val, int index);
- void ParseDebris(TermStruct* val, int index);
- void ParseLoadout(TermStruct* val);
- void ParseMap(TermStruct* val);
- void ParseSquadron(TermStruct* val);
- Skin* ParseSkin(TermStruct* val);
- void ParseSkinMtl(TermStruct* val, Skin* skin);
-
- // general information:
- const char* DisplayName() const;
-
- char filename[64];
- char path_name[64];
- char name[64];
- char display_name[64];
- char abrv[16];
- int type;
- float scale;
- int auto_roll;
- bool valid;
- bool secret; // don't display in editor
- Text description; // background info for tactical reference
-
- // LOD representation:
- int lod_levels;
- List<Model> models[4];
- List<Point> offsets[4];
- float feature_size[4];
- List<Point> spin_rates;
-
- // player selectable skins:
- List<Skin> skins;
- const Skin* FindSkin(const char* skin_name) const;
-
- // virtual cockpit:
- Model* cockpit_model;
- float cockpit_scale;
-
- // performance:
- float vlimit;
- float agility;
- float air_factor;
- float roll_rate;
- float pitch_rate;
- float yaw_rate;
- float trans_x;
- float trans_y;
- float trans_z;
- float turn_bank;
- Vec3 chase_vec;
- Vec3 bridge_vec;
- Vec3 beauty_cam;
-
- float prep_time;
-
- // physical data:
- float drag, roll_drag, pitch_drag, yaw_drag;
- float arcade_drag;
- float mass, integrity, radius;
-
- // aero data:
- float CL, CD, stall;
-
- // weapons:
- int primary;
- int secondary;
-
- // drives:
- int main_drive;
-
- // visibility:
- float pcs; // passive sensor cross section
- float acs; // active sensor cross section
- float detet; // maximum detection range
- float e_factor[3]; // pcs scaling by emcon setting
-
- // ai settings:
- float avoid_time;
- float avoid_fighter;
- float avoid_strike;
- float avoid_target;
- float commit_range;
-
- // death spriral sequence:
- float death_spiral_time;
- float explosion_scale;
- ShipExplosion explosion[MAX_EXPLOSIONS];
- ShipDebris debris[MAX_DEBRIS];
-
- List<PowerSource> reactors;
- List<Weapon> weapons;
- List<HardPoint> hard_points;
- List<Drive> drives;
- List<Computer> computers;
- List<FlightDeck> flight_decks;
- List<NavLight> navlights;
- QuantumDrive* quantum_drive;
- Farcaster* farcaster;
- Thruster* thruster;
- Sensor* sensor;
- NavSystem* navsys;
- Shield* shield;
- Model* shield_model;
- Weapon* decoy;
- Weapon* probe;
- LandingGear* gear;
-
- float splash_radius;
- float scuttle;
- float repair_speed;
- int repair_teams;
- bool repair_auto;
- bool repair_screen;
- bool wep_screen;
-
- Text bolt_hit_sound;
- Text beam_hit_sound;
-
- Sound* bolt_hit_sound_resource;
- Sound* beam_hit_sound_resource;
-
- List<ShipLoad> loadouts;
- List<Bitmap> map_sprites;
- List<ShipSquadron> squadrons;
-
- Bitmap beauty;
- Bitmap hud_icon;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // ShipDesign_h
-