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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/RadioTraffic.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/RadioTraffic.h')
-rw-r--r--Stars45/RadioTraffic.h64
1 files changed, 0 insertions, 64 deletions
diff --git a/Stars45/RadioTraffic.h b/Stars45/RadioTraffic.h
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--- a/Stars45/RadioTraffic.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- RadioTraffic maintains a history of all messages sent between ships
- in the simulation. This class also handles displaying relevant
- traffic to the player.
-*/
-
-#ifndef RadioTraffic_h
-#define RadioTraffic_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Element;
-class RadioMessage;
-class Ship;
-class SimObject;
-
-// +--------------------------------------------------------------------+
-
-class RadioTraffic
-{
-public:
- RadioTraffic();
- ~RadioTraffic();
-
- // accessors:
- static void Initialize();
- static void Close();
-
- static RadioTraffic* GetInstance() { return radio_traffic; }
-
- static void SendQuickMessage(Ship* ship, int msg);
- static void Transmit(RadioMessage* msg);
- static void DiscardMessages();
- static Text TranslateVox(const char* phrase);
-
- void SendMessage(RadioMessage* msg);
- void DisplayMessage(RadioMessage* msg);
-
-
-protected:
- List<RadioMessage> traffic;
-
- static RadioTraffic* radio_traffic;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // RadioTraffic_h
-