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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NavLight.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NavLight.cpp')
-rw-r--r--Stars45/NavLight.cpp187
1 files changed, 0 insertions, 187 deletions
diff --git a/Stars45/NavLight.cpp b/Stars45/NavLight.cpp
deleted file mode 100644
index 1be4fd5..0000000
--- a/Stars45/NavLight.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Navigation Light System class
-*/
-
-#include "NavLight.h"
-
-#include "Clock.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "ContentBundle.h"
-
-// +----------------------------------------------------------------------+
-
-static Bitmap* images[4];
-
-// +----------------------------------------------------------------------+
-
-NavLight::NavLight(double p, double s)
-: System(COMPUTER, 32, "Navigation Lights", 1, 0),
-period(p), nlights(0), scale(s), enable(true)
-{
- name = ContentBundle::GetInstance()->GetText("sys.nav-light");
- abrv = ContentBundle::GetInstance()->GetText("sys.nav-light.abrv");
-
- ZeroMemory(beacon, sizeof(beacon));
- ZeroMemory(beacon_type, sizeof(beacon_type));
- ZeroMemory(pattern, sizeof(pattern));
-}
-
-// +----------------------------------------------------------------------+
-
-NavLight::NavLight(const NavLight& c)
-: System(c), period(c.period), scale(c.scale),
-nlights(0), enable(true)
-{
- Mount(c);
- SetAbbreviation(c.Abbreviation());
- ZeroMemory(beacon, sizeof(beacon));
- ZeroMemory(beacon_type, sizeof(beacon_type));
-
- nlights = c.nlights;
-
- for (int i = 0; i < nlights; i++) {
- loc[i] = c.loc[i];
- pattern[i] = c.pattern[i];
- beacon_type[i] = c.beacon_type[i];
-
- DriveSprite* rep = new DriveSprite(images[beacon_type[i]]);
- rep->Scale(c.scale);
-
- beacon[i] = rep;
- }
-
- offset = rand();
-}
-
-// +--------------------------------------------------------------------+
-
-NavLight::~NavLight()
-{
- for (int i = 0; i < nlights; i++)
- GRAPHIC_DESTROY(beacon[i]);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NavLight::Initialize()
-{
- static int initialized = 0;
- if (initialized) return;
-
- DataLoader* loader = DataLoader::GetLoader();
- loader->LoadTexture("beacon1.pcx", images[0], Bitmap::BMP_TRANSLUCENT);
- loader->LoadTexture("beacon2.pcx", images[1], Bitmap::BMP_TRANSLUCENT);
- loader->LoadTexture("beacon3.pcx", images[2], Bitmap::BMP_TRANSLUCENT);
- loader->LoadTexture("beacon4.pcx", images[3], Bitmap::BMP_TRANSLUCENT);
-
- initialized = 1;
-}
-
-void
-NavLight::Close()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NavLight::ExecFrame(double seconds)
-{
- if (enable && power_on) {
- double t = (Clock::GetInstance()->GameTime()+offset) / 1000.0;
- DWORD n = (int) (fmod(t, period) * 32 / period);
- DWORD code = 1 << n;
-
- for (int i = 0; i < nlights; i++) {
- if (beacon[i]) {
- if (pattern[i] & code)
- beacon[i]->SetShade(1);
- else
- beacon[i]->SetShade(0);
- }
- }
- }
- else {
- for (int i = 0; i < nlights; i++) {
- if (beacon[i]) {
- beacon[i]->SetShade(0);
- }
- }
- }
-}
-
-void
-NavLight::Enable()
-{
- enable = true;
-}
-
-void
-NavLight::Disable()
-{
- enable = false;
-}
-
-void
-NavLight::AddBeacon(Point l, DWORD ptn, int t)
-{
- if (nlights < MAX_LIGHTS) {
- loc[nlights] = l;
- pattern[nlights] = ptn;
- beacon_type[nlights] = t;
-
- DriveSprite* rep = new DriveSprite(images[t]);
- rep->Scale(scale);
-
- beacon[nlights] = rep;
- nlights++;
- }
-}
-
-void
-NavLight::SetPeriod(double p)
-{
- period = p;
-}
-
-void
-NavLight::SetPattern(int index, DWORD ptn)
-{
- if (index >= 0 && index < nlights)
- pattern[index] = ptn;
-}
-
-void
-NavLight::SetOffset(DWORD o)
-{
- offset = o;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NavLight::Orient(const Physical* rep)
-{
- System::Orient(rep);
-
- const Matrix& orientation = rep->Cam().Orientation();
- Point ship_loc = rep->Location();
-
- for (int i = 0; i < nlights; i++) {
- Point projector = (loc[i] * orientation) + ship_loc;
- if (beacon[i]) beacon[i]->MoveTo(projector);
- }
-}
-
-