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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Keyboard.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Keyboard.h')
-rw-r--r-- | Stars45/Keyboard.h | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/Stars45/Keyboard.h b/Stars45/Keyboard.h deleted file mode 100644 index b218160..0000000 --- a/Stars45/Keyboard.h +++ /dev/null @@ -1,73 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Keyboard Input class -*/ - -#ifndef Keyboard_h -#define Keyboard_h - -#include "MotionController.h" - -// +--------------------------------------------------------------------+ - -class Keyboard : public MotionController -{ -public: - static const char* TYPENAME() { return "Keyboard"; } - - Keyboard(); - virtual ~Keyboard(); - - // setup - virtual void MapKeys(KeyMapEntry* mapping, int nkeys); - - // sample the physical device - virtual void Acquire(); - - // translations - virtual double X() { return x; } - virtual double Y() { return y; } - virtual double Z() { return z; } - - // rotations - virtual double Pitch() { return p; } - virtual double Roll() { return r; } - virtual double Yaw() { return w; } - virtual int Center() { return c; } - - // throttle - virtual double Throttle() { return t; } - virtual void SetThrottle(double throttle) { t = throttle; } - - // actions - virtual int Action(int n) { return action[n]; } - virtual int ActionMap(int n) { return KeyDownMap(n); } - - static bool KeyDown(int key); - static bool KeyDownMap(int key); - static void FlushKeys(); - - static Keyboard* GetInstance(); - -protected: - double x,y,z,p,r,w,t; - double p1, r1, w1; - int c; - int action[MotionController::MaxActions]; - - static int map[KEY_MAP_SIZE]; - static int alt[KEY_MAP_SIZE]; -}; - -// +--------------------------------------------------------------------+ - -#endif // Keyboard_h - |