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author | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
commit | 0052edae47d1e6ae613497c524719eff5838f52a (patch) | |
tree | 3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/Debris.cpp | |
parent | 2ae135bbe43065978a4659278d18d9533d8a3b27 (diff) | |
download | starshatter-0052edae47d1e6ae613497c524719eff5838f52a.zip starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.gz starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.bz2 |
Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/Debris.cpp')
-rw-r--r-- | Stars45/Debris.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Stars45/Debris.cpp b/Stars45/Debris.cpp index 3e58a94..680d314 100644 --- a/Stars45/Debris.cpp +++ b/Stars45/Debris.cpp @@ -148,7 +148,7 @@ Debris::HitBy(Shot* shot, Point& impact) double effective_damage = shot->Damage() * dscale; if (shot->IsBeam()) { - effective_damage *= Game::FrameTime(); + effective_damage *= Game::GetInstance()->FrameTime(); } else { ApplyTorque(shot->Velocity() * (float) effective_damage * 1e-6f); |