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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Component.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Component.cpp')
-rw-r--r--Stars45/Component.cpp175
1 files changed, 0 insertions, 175 deletions
diff --git a/Stars45/Component.cpp b/Stars45/Component.cpp
deleted file mode 100644
index 97e1460..0000000
--- a/Stars45/Component.cpp
+++ /dev/null
@@ -1,175 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Generic ship system sub-component class
-*/
-
-#include "Component.h"
-#include "System.h"
-#include "Game.h"
-
-// +----------------------------------------------------------------------+
-
-ComponentDesign::ComponentDesign()
-: repair_time(0.0f), replace_time(0.0f), spares(0), affects(0)
-{ }
-
-// +----------------------------------------------------------------------+
-
-ComponentDesign::~ComponentDesign()
-{ }
-
-// +----------------------------------------------------------------------+
-
-Component::Component(ComponentDesign* d, System* s)
-: design(d), system(s),
-status(NOMINAL), availability(100.0f), time_remaining(0.0f),
-spares(0), jerried(0)
-{
- if (design)
- spares = design->spares;
-}
-
-// +----------------------------------------------------------------------+
-
-Component::Component(const Component& c)
-: design(c.design), system(c.system),
-status(c.status), availability(c.availability), time_remaining(c.time_remaining),
-spares(c.spares), jerried(c.jerried)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-Component::~Component()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Component::ExecMaintFrame(double seconds)
-{
- if (status > NOMINAL) {
- time_remaining -= (float) seconds;
-
- // when repairs are complete:
- if (time_remaining <= 0) {
- if (status == REPAIR) {
- // did we just jerry-rig a failed component?
- if (availability < 50)
- jerried++;
-
- if (jerried < 5)
- availability += 50.0f - 10 * jerried;
- if (availability > 100) availability = 100.0f;
- }
- else {
- availability = 100.0f;
- }
-
- if (availability > 99)
- status = NOMINAL;
- else if (availability > 49)
- status = DEGRADED;
- else
- status = CRITICAL;
-
- time_remaining = 0.0f;
-
- if (system)
- system->CalcStatus();
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Component::ApplyDamage(double damage)
-{
- availability -= (float) damage;
- if (availability < 1) availability = 0.0f;
-
- if (status < REPLACE) {
- if (availability > 99)
- status = NOMINAL;
- else if (availability > 49)
- status = DEGRADED;
- else
- status = CRITICAL;
- }
-
- if (system)
- system->CalcStatus();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Component::Repair()
-{
- if (status < NOMINAL) {
- status = REPAIR;
- time_remaining = design->repair_time;
-
- if (system)
- system->CalcStatus();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Component::Replace()
-{
- if (status <= NOMINAL) {
- status = REPLACE;
- spares--;
- time_remaining = design->replace_time;
-
- if (system)
- system->CalcStatus();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-float
-Component::Availability() const
-{
- if (status > NOMINAL && availability > 50)
- return 50.0f;
-
- return availability;
-}
-
-float
-Component::TimeRemaining() const
-{
- return (float) time_remaining;
-}
-
-int
-Component::SpareCount() const
-{
- return spares;
-}
-
-bool
-Component::IsJerried() const
-{
- return jerried?true:false;
-}
-
-int
-Component::NumJerried() const
-{
- return jerried;
-} \ No newline at end of file