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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/CmdForceDlg.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/CmdForceDlg.h')
-rw-r--r--Stars45/CmdForceDlg.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/Stars45/CmdForceDlg.h b/Stars45/CmdForceDlg.h
index 86fb348..7be9e8d 100644
--- a/Stars45/CmdForceDlg.h
+++ b/Stars45/CmdForceDlg.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CmdForceDlg.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CmdForceDlg.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Operational Command Dialog (Order of Battle Tab)
+ OVERVIEW
+ ========
+ Operational Command Dialog (Order of Battle Tab)
*/
#ifndef CmdForceDlg_h
@@ -28,41 +28,41 @@
// +--------------------------------------------------------------------+
class CmdForceDlg : public FormWindow,
- public CmdDlg
+public CmdDlg
{
public:
- CmdForceDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
- virtual ~CmdForceDlg();
+ CmdForceDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
+ virtual ~CmdForceDlg();
- virtual void RegisterControls();
- virtual void Show();
- virtual void ExecFrame();
+ virtual void RegisterControls();
+ virtual void Show();
+ virtual void ExecFrame();
- // Operations:
- virtual void OnMode(AWEvent* event);
- virtual void OnSave(AWEvent* event);
- virtual void OnExit(AWEvent* event);
- virtual void OnForces(AWEvent* event);
- virtual void OnCombat(AWEvent* event);
- virtual void OnTransfer(AWEvent* event);
+ // Operations:
+ virtual void OnMode(AWEvent* event);
+ virtual void OnSave(AWEvent* event);
+ virtual void OnExit(AWEvent* event);
+ virtual void OnForces(AWEvent* event);
+ virtual void OnCombat(AWEvent* event);
+ virtual void OnTransfer(AWEvent* event);
protected:
- void ShowCombatant(Combatant* c);
- void AddCombatGroup(CombatGroup* grp, bool last_child=false);
- bool CanTransfer(CombatGroup* grp);
- bool IsVisible(Combatant* c);
+ void ShowCombatant(Combatant* c);
+ void AddCombatGroup(CombatGroup* grp, bool last_child=false);
+ bool CanTransfer(CombatGroup* grp);
+ bool IsVisible(Combatant* c);
- CmpnScreen* manager;
+ CmpnScreen* manager;
- ComboBox* cmb_forces;
- ListBox* lst_combat;
- ListBox* lst_desc;
- Button* btn_transfer;
+ ComboBox* cmb_forces;
+ ListBox* lst_combat;
+ ListBox* lst_desc;
+ Button* btn_transfer;
- Starshatter* stars;
- Campaign* campaign;
- CombatGroup* current_group;
- CombatUnit* current_unit;
+ Starshatter* stars;
+ Campaign* campaign;
+ CombatGroup* current_group;
+ CombatUnit* current_unit;
};
#endif CmdForceDlg_h