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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/CameraView.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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diff --git a/Stars45/CameraView.h b/Stars45/CameraView.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- 3D Projection Camera View class
-*/
-
-#ifndef CameraView_h
-#define CameraView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Camera.h"
-#include "Projector.h"
-#include "Video.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Video;
-class Scene;
-class Bitmap;
-
-class Graphic;
-
-// +--------------------------------------------------------------------+
-
-class CameraView : public View
-{
-public:
- static const char* TYPENAME() { return "CameraView"; }
-
- CameraView(Window* c, Camera* cam, Scene* s);
- virtual ~CameraView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void UseCamera(Camera* cam);
- virtual void UseScene(Scene* scene);
- virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
- virtual void LensFlare(int on, double dim = 1);
- virtual void SetDepthScale(float scale);
-
- // accessors:
- Camera* GetCamera() const { return camera; }
- Projector* GetProjector() { return &projector; }
- Scene* GetScene() const { return scene; }
- virtual void SetFieldOfView(double fov);
- virtual double GetFieldOfView() const;
- virtual void SetProjectionType(DWORD pt);
- virtual DWORD GetProjectionType() const;
-
- Point Pos() const { return camera->Pos(); }
- Point vrt() { return camera->vrt(); }
- Point vup() { return camera->vup(); }
- Point vpn() { return camera->vpn(); }
- const Matrix& Orientation() const { return camera->Orientation(); }
-
- Point SceneOffset() const { return camera_loc; }
-
- // projection and clipping geometry:
- virtual void TranslateScene();
- virtual void UnTranslateScene();
- virtual void MarkVisibleObjects();
- virtual void MarkVisibleLights(Graphic* g, DWORD flags);
-
- virtual void RenderScene();
- virtual void RenderSceneObjects(bool distant=false);
- virtual void RenderForeground();
- virtual void RenderBackground();
- virtual void RenderSprites();
- virtual void RenderLensFlare();
- virtual void Render(Graphic* g, DWORD flags);
-
- virtual void FindDepth(Graphic* g);
- virtual int SetInfinite(int i);
-
-protected:
- Camera* camera;
- Scene* scene;
- Video* video;
-
- virtual void WorldPlaneToView(Plane& plane);
-
- Point camera_loc;
- Vec3 cvrt;
- Vec3 cvup;
- Vec3 cvpn;
-
- Projector projector;
- int infinite;
- int width;
- int height;
- DWORD projection_type;
-
- // lens flare:
- int lens_flare_enable;
- double lens_flare_dim;
- Bitmap* halo_bitmap;
- Bitmap* elem_bitmap[3];
-
- List<Graphic> graphics;
-};
-
-#endif // CameraView_h
-