Settings = {} Settings.current = {} function Settings.load() if Controller then if not love.filesystem.exists("settings") then local def = love.filesystem.newFile("settings.default") local new = love.filesystem.newFile("settings") new:open("w") def:open("r") new:write(def:read()) new:close() def:close() end local getSettings = love.filesystem.load("settings") Settings.current = getSettings() local joysticksList = love.joystick.getJoysticks() -- local list for editing for _,set in pairs(Settings.current) do local isJoystick = set[7] local joystick if isJoystick then -- take and remove first joystick from list joystick = joysticksList[1] table.remove(joysticksList, 1) end if not isJoystick or joystick then Controller.registerSet(set[1], set[2], set[3], set[4], set[5], set[6], joystick) end end end end function Settings.save() local new = love.filesystem.newFile("settings") local sets = Settings.current local string = "return {\n" for i,set in pairs(sets) do string = string .. "\t{" for j,word in pairs(set) do if j ~= 7 then string = string .. "\"" .. word .. "\", " else if word then string = string .. "true" else string = string .. "false" end end end string = string .. "},\n" end string = string .. "}" new:open("w") new:write(string) new:close() end function Settings.change(n, left, right, up, down, attack, jump, joystick) local bool if joystick then bool = true else bool = false end Settings.current[n] = {left, right, up, down, attack, jump, bool} table.remove(Controller.sets, n) Controller.registerSet(left, right, up, down, attack, jump, joystick) end