-- `Ray` -- That awesome effect that blinks when player dies! -- WHOLE CODE HAS FLAG OF "need a cleanup" Ray = { naut = nil, world = nil, canvas = nil, delay = 0.3 } function Ray:new(naut, world) -- Meta local o = {} setmetatable(o, self) self.__index = self -- Init o.naut = naut o.world = world -- Cavas, this is temporary, I believe. local scale = o.world.camera.scale local w, h = love.graphics.getWidth(), love.graphics.getHeight() o.canvas = love.graphics.newCanvas(w/scale, h/scale) return o end function Ray:update(dt) self.delay = self.delay - dt if self.delay < 0 then return true -- delete end return false end function Ray:draw(offset_x, offset_y, scale) love.graphics.setCanvas(self.canvas) love.graphics.clear() love.graphics.setColor(255, 247, 228, 247) love.graphics.setLineStyle("rough") love.graphics.setLineWidth(self.delay*160) local x, y = self.naut:getPosition() local m = self.world.map local dy = m.height if y > m.center_y then dy = -dy end love.graphics.line(-x+offset_x,-y+offset_y-dy*0.7,x+offset_x,y+dy*0.7+offset_y) -- reset love.graphics.setCanvas() love.graphics.setLineWidth(1) love.graphics.setColor(255,255,255,255) -- draw on screen love.graphics.draw(self.canvas, 0, 0, 0, scale, scale) end