require "not.PhysicalBody" --- `Platform` -- Static platform physical object with a sprite. `Players` can walk on it. -- Collision category: [1] Platform = PhysicalBody:extends() -- Constructor of `Platform` function Platform:new (animations, shape, x, y, world, imagePath) Platform.__super.new(self, x, y, world, imagePath) self:setAnimations(animations) -- Create table of shapes if single shape is passed. if type(shape[1]) == "number" then shape = {shape} end -- Add all shapes from as fixtures to body. for _,single in pairs(shape) do local fixture = self:addFixture(single) fixture:setCategory(1) fixture:setFriction(0.2) end end return Platform