--- A little bit more than just a Canvas. Layer = require "not.Object":extends() function Layer:new (width, height) self.canvas = love.graphics.newCanvas(width, height) end --- Sets this layer as current canvas for drawing with love.graphics functions. -- @return old canvas used by love function Layer:setAsCanvas () local c = love.graphics.getCanvas() love.graphics.setCanvas(self.canvas) return c end function Layer:clear () local c = self:setAsCanvas() love.graphics.clear() love.graphics.setCanvas(c) end function Layer:draw () love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(self.canvas) end return Layer