--- Element used for grouping elements and passing input to selected child based on controller set. Group = require "not.Element":extends() function Group:new (parent) Group.__super.new(self, parent) self.children = {} self.marign = 0 end function Group:addChild (element) table.insert(self.children, element) return element end -- TODO: Missing semi-important docs on Group's setPosition. function Group:setPosition (x, y) local dx = 0 for _,child in ipairs(self.children) do child:setPosition(x + dx, y) dx = dx + child:getSize() + self.marigin end return Group.__super.setPosition(self, x, y) end function Group:getSize () local twidth = -self.marigin local theight = 0 for _,child in ipairs(self.children) do local cwidth, cheight = child:getSize() twidth = twidth + child:getSize() + self.marigin if theight < cheight then theight = cheight end end return twidth, theight end --- Calls function with parameters for each child. -- @param func key of function to call -- @param ... parameters passed to function -- @return table with calls' results function Group:callEach (func, ...) local results = {} for _,child in ipairs(self.children) do if type(child[func]) == "function" then table.insert(results, child[func](child, ...) or nil) end end return results end --- Calls function with parameters for each but one child. -- @param avoid child to avoid calling -- @param func key of function to call -- @param ... parameters passed to function -- @return table with calls' results function Group:callEachBut (avoid, func, ...) local results = {} for _,child in ipairs(self.children) do if child ~= avoid then if type(child[func]) == "function" then table.insert(results, child[func](child, ...) or nil) end end end return results end --- Calls function with parameters for one child based on controller set. -- @param set controller set -- @param func key of function to call -- @param ... parameters passed to function -- @return results of called function function Group:callWithSet (set, func, ...) for i,test in ipairs(Controller.getSets()) do if test == set then local child = self.children[i] if child then return child[func](child, ...) end end end end function Group:focus () self:callEach("focus") self.focused = true return true end function Group:blur () self:callEach("blur") self.focused = false end function Group:draw (scale) self:callEach("draw", scale) end function Group:update (dt) self:callEach("update", dt) end function Group:controlpressed (set, action, key) if self.focused then self:callWithSet(set, "controlpressed", set, action, key) end end function Group:controlreleased (set, action, key) if self.focused then self:callWithSet(set, "controlreleased", set, action, key) end end return Group