require "not.Sprite" --- `Entity` -- Basic, visible object to be used within World instance. Can be anything. Represented as `Sprite`. -- We still need to keep old, global way of using modules but there are `returns` on the end at least. Entity = Sprite:extends() Entity.world =--[[not.World]]nil -- Simple constructor for `Entity`. function Entity:new (world, imagePath) Entity.__super.new(self, imagePath) self.world = world end return Entity