-- Animations spritesheet array for `Effect` -- Size of sprie atlas is 168px x 120px -- NAME :POSITION :SIZE :FRAMES -- jump :x 0 y 0: 24px: 4 -- doublejump:x 0 y 24: 24px: 4 -- land :x 0 y 48: 24px: 5 -- respawn :x 0 y 72: 24px: 7 -- clash :x 0 y 96: 24px: 6 -- trail :x104 y 0: 16px: 4 -- hit :x106 y 18: 16px: 3 local quads = { jump = { [1] = love.graphics.newQuad( 0, 0, 24,24, 168,120), [2] = love.graphics.newQuad( 24, 0, 24,24, 168,120), [3] = love.graphics.newQuad( 48, 0, 24,24, 168,120), [4] = love.graphics.newQuad( 72, 0, 24,24, 168,120), frames = 4 }, doublejump = { [1] = love.graphics.newQuad( 0, 24, 24,24, 168,120), [2] = love.graphics.newQuad( 24, 24, 24,24, 168,120), [3] = love.graphics.newQuad( 48, 24, 24,24, 168,120), [4] = love.graphics.newQuad( 72, 24, 24,24, 168,120), frames = 4 }, land = { [1] = love.graphics.newQuad( 0, 48, 24,24, 168,120), [2] = love.graphics.newQuad( 24, 48, 24,24, 168,120), [3] = love.graphics.newQuad( 48, 48, 24,24, 168,120), [4] = love.graphics.newQuad( 72, 48, 24,24, 168,120), [5] = love.graphics.newQuad( 96, 48, 24,24, 168,120), frames = 5 }, respawn = { [1] = love.graphics.newQuad( 0, 72, 24,24, 168,120), [2] = love.graphics.newQuad( 24, 72, 24,24, 168,120), [3] = love.graphics.newQuad( 48, 72, 24,24, 168,120), [4] = love.graphics.newQuad( 72, 72, 24,24, 168,120), [5] = love.graphics.newQuad( 96, 72, 24,24, 168,120), [6] = love.graphics.newQuad(120, 72, 24,24, 168,120), [7] = love.graphics.newQuad(144, 72, 24,24, 168,120), frames = 7 }, clash = { [1] = love.graphics.newQuad( 0, 96, 24,24, 168,120), [2] = love.graphics.newQuad( 24, 96, 24,24, 168,120), [3] = love.graphics.newQuad( 48, 96, 24,24, 168,120), [4] = love.graphics.newQuad( 72, 96, 24,24, 168,120), [5] = love.graphics.newQuad( 96, 96, 24,24, 168,120), [6] = love.graphics.newQuad(120, 96, 24,24, 168,120), frames = 6 }, trail = { [1] = love.graphics.newQuad(104, 0, 16,16, 168,120), [2] = love.graphics.newQuad(120, 0, 16,16, 168,120), [3] = love.graphics.newQuad(136, 0, 16,16, 168,120), [4] = love.graphics.newQuad(152, 0, 16,16, 168,120), frames = 4 }, hit = { [1] = love.graphics.newQuad(106, 18, 16,16, 168,120), [2] = love.graphics.newQuad(122, 18, 16,16, 168,120), [3] = love.graphics.newQuad(138, 18, 16,16, 168,120), frames = 3 } } return quads