Decoration = { world = nil, sprite = nil, x = 0, y = 0 } function Decoration:new(x, y, sprite) local o = {} setmetatable(o, self) self.__index = self o.sprite = love.graphics.newImage(sprite) o:setPosition(x,y) return o end function Decoration:setPosition(x, y) self.x, self.y = x, y end function Decoration:getPosition() return self.x, self.y end function Decoration:draw(offset_x, offset_y, scale) -- locals local offset_x = offset_x or 0 local offset_y = offset_y or 0 local scale = scale or 1 local x, y = self:getPosition() -- pixel grid local draw_x = (math.floor(x) + offset_x) * scale local draw_y = (math.floor(y) + offset_y) * scale -- draw Animated.draw(self, draw_x, draw_y, 0, scale, scale) end