local menu = ... local button = require "button" local selector = require "selector" local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale() local bx = width/2-29 local naut_selector = selector:new(menu) return { naut_selector :setPosition(width/2,60) :setMargin(8) :setSize(32, 32) :set("list", require "nautslist") :set("global", false) :set("sprite", love.graphics.newImage("assets/portraits.png")) :set("quads", require "portraits") :init() , button:new(menu) :setText("Force start") :setPosition(bx,101) :set("active", function (self) changeScene(World:new(nil,naut_selector:getFullSelection(false))) end) , button:new(menu) :setText("Go back") :setPosition(bx,117) :set("active", function (self) self.parent:load("menumain") end) , }