local menu = ... local button = require "button" local width, height = love.graphics.getWidth()/getRealScale(), love.graphics.getHeight()/getRealScale() local button_x = width/2-29 return { button:new(menu) :setText("start") :setPosition(button_x,60) :set("active", function () changeScene(Menu:new("menustart")) end) , button:new(menu) :setText("join") :setPosition(button_x,76) , button:new(menu) :setText("settings") :setPosition(button_x,92) , button:new(menu) :setText("credits") :setPosition(button_x,108) , button:new(menu) :setText("exit") :setPosition(button_x,124) :set("active", love.event.quit) , button:new(menu) :setText("NEVER") :setPosition(button_x,140) :set("focus", function (self, next) if next then self.parent:next() else self.parent:previous() end end) , }