-- Animations spritesheet array for `Player` local animations = { idle = { [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), frames = 1, repeated = true }, walk = { [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26), [2] = love.graphics.newQuad( 26, 1, 24,24, 376,26), [3] = love.graphics.newQuad( 51, 1, 24,24, 376,26), [4] = love.graphics.newQuad( 76, 1, 24,24, 376,26), frames = 4, repeated = true }, attack = { [1] = love.graphics.newQuad(101, 1, 24,24, 376,26), [2] = love.graphics.newQuad(126, 1, 24,24, 376,26), [3] = love.graphics.newQuad(151, 1, 24,24, 376,26), frames = 3, repeated = false }, attack_up = { [1] = love.graphics.newQuad(176, 1, 24,24, 376,26), [2] = love.graphics.newQuad(201, 1, 24,24, 376,26), [3] = love.graphics.newQuad(226, 1, 24,24, 376,26), frames = 3, repeated = false }, attack_down = { [1] = love.graphics.newQuad(251, 1, 24,24, 376,26), [2] = love.graphics.newQuad(276, 1, 24,24, 376,26), [3] = love.graphics.newQuad(301, 1, 24,24, 376,26), frames = 3, repeated = false }, damage = { [1] = love.graphics.newQuad(326, 1, 24,24, 376,26), [2] = love.graphics.newQuad(326, 1, 24,24, 376,26), [3] = love.graphics.newQuad(351, 1, 24,24, 376,26), frames = 3, repeated = false }, } return animations