From b10988b7e8a0c52148b1d3828c3739fb0eeff24e Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 19 Mar 2017 03:09:36 +0100 Subject: No constructors for abstracts --- not/PhysicalBody.lua | 15 +++++++++++++-- not/Sprite.lua | 5 ++++- 2 files changed, 17 insertions(+), 3 deletions(-) (limited to 'not') diff --git a/not/PhysicalBody.lua b/not/PhysicalBody.lua index e726ea3..52e9357 100644 --- a/not/PhysicalBody.lua +++ b/not/PhysicalBody.lua @@ -1,5 +1,5 @@ --- `PhysicalBody` --- Abstract class for drawable body existing in Box2D's physical world. +-- Abstract class for drawable entity existing in `not.World`. PhysicalBody = { body =--[[love.physics.newBody]]nil, } @@ -9,14 +9,25 @@ require "not.Sprite" PhysicalBody.__index = PhysicalBody setmetatable(PhysicalBody, Sprite) --- Constructor of `PhysicalBody`. +--[[ Constructor of `PhysicalBody`. function PhysicalBody:new (world, x, y, imagePath) local o = setmetatable({}, self) o:init(world, x, y, imagePath) return o end +]] -- Initializator of `PhysicalBody`. function PhysicalBody:init (world, x, y, imagePath) Sprite.init(self, imagePath) end + +-- Update of `PhysicalBody`. +function PhysicalBody:update (dt) + Sprite.update(self, dt) +end + +-- Draw of `PhysicalBody`. +function PhysicalBody:draw (offset_x, offset_y, scale, debug) + -- TODO: Move debug part here from `not.Hero.draw`. +end diff --git a/not/Sprite.lua b/not/Sprite.lua index d4cde59..e9eb387 100644 --- a/not/Sprite.lua +++ b/not/Sprite.lua @@ -9,12 +9,13 @@ Sprite = { } Sprite.__index = Sprite --- Constructor of `Sprite`. +--[[ Constructor of `Sprite`. function Sprite:new (imagePath) local o = setmetatable({}, self) o:init(imagePath) return o end +]] -- Cleans up reference to image on deletion. function Sprite:delete () @@ -89,6 +90,7 @@ function Sprite:draw (...) else love.graphics.draw(i, ...) end end end + -- Animation updating. function Sprite:update (dt) if self.animations and self.current then @@ -99,6 +101,7 @@ function Sprite:update (dt) end end end + -- Moving to the next frame. function Sprite:goToNextFrame () if self.current.repeated or not (self.frame == self.current.frames) then -- cgit v1.1