From 96fef88f56fdcdf95bc5783eb2b3b881ff435ba0 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 14 Jul 2017 21:54:46 +0200 Subject: Background in menu moved to separate class Weird noise added to menu configs to use single MenuBackground instance Initial pause menu added --- not/Menu.lua | 35 ++++++----------------------------- not/MenuBackground.lua | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ not/Scene.lua | 4 ++++ 3 files changed, 59 insertions(+), 29 deletions(-) create mode 100644 not/MenuBackground.lua (limited to 'not') diff --git a/not/Menu.lua b/not/Menu.lua index ea47993..a837045 100644 --- a/not/Menu.lua +++ b/not/Menu.lua @@ -8,12 +8,6 @@ Menu.elements = --[[{not.Element}]]nil Menu.active = 1 Menu.music = --[[not.Music]]nil Menu.sprite = --[[love.graphics.newImage]]nil -Menu.background = --[[love.graphics.newImage]]nil -Menu.asteroids = --[[love.graphics.newImage]]nil -Menu.stars = --[[love.graphics.newImage]]nil -Menu.asteroids_bounce = 0 -Menu.stars_frame = 1 -Menu.stars_delay = 0.8 Menu.allowMove = true Menu.quads = { -- TODO: Could be moved to config file or perhaps QuadManager to manage all quads for animations etc. button = { @@ -30,22 +24,16 @@ Menu.quads = { -- TODO: Could be moved to config file or perhaps QuadManager to }, arrow_l = love.graphics.newQuad(68, 0, 6, 6, 80,130), arrow_r = love.graphics.newQuad(74, 0, 6, 6, 80,130), - stars = { - love.graphics.newQuad( 0, 0, 320, 200, 640,200), - love.graphics.newQuad(320, 0, 320, 200, 640,200) - }, } function Menu:new (name) -- Load statically. if Menu.sprite == nil then Menu.sprite = love.graphics.newImage("assets/menu.png") - Menu.background = love.graphics.newImage("assets/backgrounds/menu.png") - Menu.asteroids = love.graphics.newImage("assets/asteroids.png") - Menu.stars = love.graphics.newImage("assets/stars.png") end musicPlayer:setTrack("menu.ogg") musicPlayer:play() + self.elements = {} self:open(name) end @@ -54,8 +42,11 @@ function Menu:delete () end function Menu:open (name) local name = name or "main" self.active = Menu.active --Menu.active is initial - self.elements = love.filesystem.load(string.format("config/menus/%s.lua", name))(self) - self.elements[self.active]:focus() + self.elements = love.filesystem.load(string.format("config/menus/%s.lua", name))(self, self.elements[1]) + -- Common with `next` method. + if not self.elements[self.active]:focus() then + self:next() + end end -- Return reference to quads table and menu sprite @@ -88,24 +79,10 @@ function Menu:update (dt) for _,element in pairs(self.elements) do element:update(dt) end - self.asteroids_bounce = self.asteroids_bounce + dt*0.1 - if self.asteroids_bounce > 2 then self.asteroids_bounce = self.asteroids_bounce - 2 end - self.stars_delay = self.stars_delay - dt - if self.stars_delay < 0 then - self.stars_delay = self.stars_delay + Menu.stars_delay --Menu.stars_delay is initial - if self.stars_frame == 2 then - self.stars_frame = 1 - else - self.stars_frame = 2 - end - end end function Menu:draw () local scale = self.scale local scaler = getRealScale() - love.graphics.draw(self.background, 0, 0, 0, scaler, scaler) - love.graphics.draw(self.stars, self.quads.stars[self.stars_frame], 0, 0, 0, scaler, scaler) - love.graphics.draw(self.asteroids, 0, math.floor(64+math.sin(self.asteroids_bounce*math.pi)*4)*scaler, 0, scaler, scaler) love.graphics.setFont(Font) for _,element in pairs(self.elements) do element:draw(scale) diff --git a/not/MenuBackground.lua b/not/MenuBackground.lua new file mode 100644 index 0000000..83b409c --- /dev/null +++ b/not/MenuBackground.lua @@ -0,0 +1,49 @@ +--- `MenuBackground` +-- Represented as space background with blinking stars and moving asteroids. +-- It might be too specific, but whatever. It is still better than hardcoded background in `Menu` class. +MenuBackground = require "not.Element":extends() + +MenuBackground.BASE_STARS_DELAY = .8 +MenuBackground.QUAD_STARS = { + love.graphics.newQuad( 0, 0, 320, 200, 640,200), + love.graphics.newQuad(320, 0, 320, 200, 640,200) +} + +function MenuBackground:new (parent) + MenuBackground.__super.new(parent) + self.starsFrame = 1 + self.starsDelay = self.BASE_STARS_DELAY + self.asteroidsBounce = 0 + -- Load statically. + if MenuBackground.IMAGE_BACKGROUND == nil then + MenuBackground.IMAGE_BACKGROUND = love.graphics.newImage("assets/backgrounds/menu.png") + MenuBackground.IMAGE_ASTEROIDS = love.graphics.newImage("assets/asteroids.png") + MenuBackground.IMAGE_STARS = love.graphics.newImage("assets/stars.png") + end +end + +function MenuBackground:update (dt) + self.asteroidsBounce = self.asteroidsBounce + dt*0.1 + if self.asteroidsBounce > 2 then + self.asteroidsBounce = self.asteroidsBounce - 2 + end + self.starsDelay = self.starsDelay - dt + if self.starsDelay < 0 then + self.starsDelay = self.starsDelay + self.BASE_STARS_DELAY + if self.starsFrame == 2 then + self.starsFrame = 1 + else + self.starsFrame = 2 + end + end +end + +function MenuBackground:draw () + local scale = self.scale + local scaler = getRealScale() + love.graphics.draw(self.IMAGE_BACKGROUND, 0, 0, 0, scaler, scaler) + love.graphics.draw(self.IMAGE_STARS, self.QUAD_STARS[self.starsFrame], 0, 0, 0, scaler, scaler) + love.graphics.draw(self.IMAGE_ASTEROIDS, 0, math.floor(64+math.sin(self.asteroidsBounce*math.pi)*4)*scaler, 0, scaler, scaler) +end + +return MenuBackground diff --git a/not/Scene.lua b/not/Scene.lua index c770fe4..3324284 100644 --- a/not/Scene.lua +++ b/not/Scene.lua @@ -7,6 +7,10 @@ function Scene:new () self.inputDisabled = false end +function Scene:delete () end +function Scene:update (dt) end +function Scene:draw () end + -- Following setters and getters are a little bit too much, I think. But they do follow general coding directions. function Scene:setSleeping (sleeping) self.sleeping = sleeping -- cgit v1.1