From 44bc9aa6fa62c1b23d1e98de8729c72132a88abc Mon Sep 17 00:00:00 2001 From: Aki Date: Tue, 12 Sep 2017 01:45:36 +0200 Subject: Proper Camera scaling introduction --- not/Camera.lua | 20 ++++++++++++++------ not/World.lua | 14 ++++++++++---- 2 files changed, 24 insertions(+), 10 deletions(-) (limited to 'not') diff --git a/not/Camera.lua b/not/Camera.lua index 1fa01d3..c3aaae6 100644 --- a/not/Camera.lua +++ b/not/Camera.lua @@ -21,18 +21,26 @@ function Camera:initShake () } end +function Camera:push () + love.graphics.push() +end + +function Camera:scale (scale) + scale = scale or getScale() + love.graphics.scale(scale, scale) +end + -- TODO: Even more magic numbers present in Camera. Translate method. function Camera:translate (ratio) - local x, y = self:getPositionScaled() - local dx, dy = self:getShakeScaled() + local px, py = self:getPosition() + local dx, dy = self:getShake() if ratio then dx = dx * ratio dy = dy * ratio - x = x * ratio - y = y * ratio + px = px * ratio + py = py * ratio end - love.graphics.push() - love.graphics.translate(160*getScale() - x - dx, 90*getScale() - y - dy) + love.graphics.translate(160 - px - dx, 90 - py - dy) end function Camera:pop () diff --git a/not/World.lua b/not/World.lua index 118346b..b9e89d3 100644 --- a/not/World.lua +++ b/not/World.lua @@ -255,17 +255,23 @@ function World:update (dt) end function World:draw () - local scale = getScale() + local scale = 1 -- TODO: Prototype of layering. See `World@new`. -- TODO: Camera rewrite in progress. for _,entity in pairs(self.entities) do - if entity.draw and entity.layer then + if entity:is(Ray) then + entity.layer:renderTo(entity.draw, entity) + elseif entity.draw and entity.layer then + self.camera:push() + self.camera:scale() self.camera:translate(entity.layer.ratio) entity.layer:renderTo(entity.draw, entity, 0, 0, scale, debug) -- TODO: Offsets are passed as zeroes in World@draw for compatibility reasons. Remove them. self.camera:pop() end if entity.drawTag then + self.camera:push() + self.camera:scale() self.camera:translate() self.layers[6]:renderTo(entity.drawTag, entity, 0, 0, scale) -- TODO: Offsets passed. See `World@draw`. self.camera:pop() @@ -280,7 +286,8 @@ function World:draw () if debug then local center = self.map.center local ax, ay, bx, by = self.camera:getBoundariesScaled() - + + self.camera:push() self.camera:translate() love.graphics.setLineWidth(1) love.graphics.setLineStyle("rough") @@ -292,7 +299,6 @@ function World:draw () love.graphics.setColor(200,200,200) love.graphics.line(ax,0,bx,0) love.graphics.line(0,ay,0,by) - self.camera:pop() end -- cgit v1.1