From cd025014eac8d1adf70bc3238de5c034dea80c78 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 3 Apr 2017 23:56:03 +0200 Subject: Renamed jumping-related variables, removed obsoletes. --- not/Hero.lua | 37 ++++++++++++++++++------------------- 1 file changed, 18 insertions(+), 19 deletions(-) (limited to 'not/Hero.lua') diff --git a/not/Hero.lua b/not/Hero.lua index 68329ad..daed8fc 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -14,15 +14,14 @@ Hero = { lives = 3, spawntimer = 2, alive = true, - punchcd = 0.25, + punchCooldown = 0.25, punchdir = 0, -- a really bad thing -- Movement inAir = true, salto = false, - jumpactive = false, - jumpdouble = true, - jumptimer = 0.16, - jumpnumber = 2, + isJumping = false, + jumpTimer = 0.16, + jumpCounter = 2, -- Keys controlset = nil, -- Statics @@ -68,7 +67,7 @@ function Hero:init (name, world, x, y) fixture:setGroupIndex(self.group) -- Actual `Hero` initialization. self.world = world - self.punchcd = 0 + self.punchCooldown = 0 self.name = name self:setAnimationsList(require("animations")) self:createEffect("respawn") @@ -94,9 +93,9 @@ function Hero:update (dt) -- # VERTICAL MOVEMENT -- Jumping - if self.jumpactive and self.jumptimer > 0 then + if self.isJumping and self.jumpTimer > 0 then self:setLinearVelocity(x,-160) - self.jumptimer = self.jumptimer - dt + self.jumpTimer = self.jumpTimer - dt end -- Salto @@ -163,7 +162,7 @@ function Hero:update (dt) -- # PUNCH -- Cooldown - self.punchcd = self.punchcd - dt + self.punchCooldown = self.punchCooldown - dt if not self.body:isDestroyed() then -- TODO: This is weird for _,fixture in pairs(self.body:getFixtureList()) do -- TODO: getFixtures from `PhysicalBody` or similar. if fixture:getUserData() ~= self then @@ -185,7 +184,7 @@ function Hero:update (dt) end end - if self.punchcd <= 0 and self.punchdir == 1 then + if self.punchCooldown <= 0 and self.punchdir == 1 then self.punchdir = 0 end end @@ -197,9 +196,9 @@ function Hero:controlpressed (set, action, key) local controlset = self:getControlSet() -- Jumping if action == "jump" then - if self.jumpnumber > 0 then + if self.jumpCounter > 0 then -- General jump logics - self.jumpactive = true + self.isJumping = true --self:playSound(6) -- Spawn proper effect if not self.inAir then @@ -208,7 +207,7 @@ function Hero:controlpressed (set, action, key) self:createEffect("doublejump") end -- Start salto if last jump - if self.jumpnumber == 1 then + if self.jumpCounter == 1 then self.salto = true end -- Animation clear @@ -218,7 +217,7 @@ function Hero:controlpressed (set, action, key) self:setAnimation("default") end -- Remove jump - self.jumpnumber = self.jumpnumber - 1 + self.jumpCounter = self.jumpCounter - 1 end end @@ -231,7 +230,7 @@ function Hero:controlpressed (set, action, key) end -- Punching - if action == "attack" and self.punchcd <= 0 then + if action == "attack" and self.punchCooldown <= 0 then local f = self.facing self.salto = false if isDown(controlset, "up") then @@ -266,8 +265,8 @@ function Hero:controlreleased (set, action, key) local controlset = self:getControlSet() -- Jumping if action == "jump" then - self.jumpactive = false - self.jumptimer = Hero.jumptimer -- take initial from metatable + self.isJumping = false + self.jumpTimer = Hero.jumpTimer -- take initial from metatable end -- Walking if (action == "left" or action == "right") and not @@ -342,7 +341,7 @@ end -- TODO: attack functions needs to be renamed, because even I have problems understanding them. function Hero:hit (direction) -- start cooldown - self.punchcd = Hero.punchcd -- INITIAL from metatable + self.punchCooldown = Hero.punchCooldown -- INITIAL from metatable -- actual punch -- TODO: use `PhysicalBody.addFixture`. local fixture @@ -389,7 +388,7 @@ function Hero:damage (direction) self:applyLinearImpulse((42+10*self.combo)*horizontal, (68+10*self.combo)*vertical + 15) self:setAnimation("damage") self.combo = math.min(99, self.combo + 1) - self.punchcd = 0.08 + self.combo*0.006 + self.punchCooldown = 0.08 + self.combo*0.006 self:playSound(2) end -- cgit v1.1