From 62b67be7882dffebd6de0c8241d253d806a6905c Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 26 May 2017 19:14:27 +0200 Subject: Halfway through with moving to new OOP module --- not/Hero.lua | 92 ++++++++++++++++++++++++++---------------------------------- 1 file changed, 40 insertions(+), 52 deletions(-) (limited to 'not/Hero.lua') diff --git a/not/Hero.lua b/not/Hero.lua index feb61da..1f7cd8b 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -1,60 +1,48 @@ +require "not.PhysicalBody" + --- `Hero` -- Hero (often referred to as: "naut") entity that exists in a game world. -- Collision category: [2] -Hero = { - -- General and physics - name = "empty", - angle = 0, - facing = 1, - max_velocity = 105, - world = --[[not.World]]nil, - group = nil, - -- Combat - combo = 0, - lives = 3, - spawntimer = 2, - isAlive = true, - punchCooldown = 0.25, - punchdir = 0, -- a really bad thing - -- Movement - inAir = true, - salto = false, - isJumping = false, - isWalking = false, - jumpTimer = 0.16, - jumpCounter = 2, - -- Statics - portrait_sprite = nil, - portrait_frame = nil, - portrait_sheet = getNautsIconsList(), - portrait_box = love.graphics.newQuad( 0, 15, 32,32, 80,130), - sfx = require "config.sounds", -} +Hero = PhysicalBody:extends() --- `Hero` is a child of `PhysicalBody`. -require "not.PhysicalBody" -Hero.__index = Hero -setmetatable(Hero, PhysicalBody) +Hero.name = "empty" +Hero.angle = 0 +Hero.facing = 1 +Hero.max_velocity = 105 +Hero.group = nil +-- Combat +Hero.combo = 0 +Hero.lives = 3 +Hero.spawntimer = 2 +Hero.isAlive = true +Hero.punchCooldown = 0.25 +Hero.punchdir = 0 -- a really bad thing +-- Movement +Hero.inAir = true +Hero.salto = false +Hero.isJumping = false +Hero.isWalking = false +Hero.jumpTimer = 0.16 +Hero.jumpCounter = 2 +-- Statics +Hero.portrait_sprite = nil +Hero.portrait_frame = nil +Hero.portrait_sheet = getNautsIconsList() +Hero.portrait_box = love.graphics.newQuad(0, 15, 32,32, 80,130) +Hero.sfx = require "config.sounds" -- Constructor of `Hero`. -function Hero:new (game, world, x, y, name) - local o = setmetatable({}, self) - o:init(name, game, x, y) - -- Load portraits statically. - if self.portrait_sprite == nil then - self.portrait_sprite = love.graphics.newImage("assets/portraits.png") - self.portrait_frame = love.graphics.newImage("assets/menu.png") +function Hero:new (name, x, y, world) + -- TODO: Statics moved temporarily here. Should be moved to e.g. `load()`. + if Hero.portrait_sprite == nil then + Hero.portrait_sprite = love.graphics.newImage("assets/portraits.png") + Hero.portrait_frame = love.graphics.newImage("assets/menu.png") end - return o -end - --- Initializer of `Hero`. -function Hero:init (name, world, x, y) -- Find imagePath based on hero name. - local fileName = name or Hero.name -- INITIAL from metatable + local fileName = name or Hero.name -- INITIAL from prototype local imagePath = string.format("assets/nauts/%s.png", fileName) -- `PhysicalBody` initialization. - PhysicalBody.init(self, world, x, y, imagePath) + Hero.__super.new(self, x, y, world, imagePath) self:setBodyType("dynamic") self:setBodyFixedRotation(true) self.group = -1-#world.Nauts @@ -74,7 +62,7 @@ end -- Update callback of `Hero` function Hero:update (dt) - PhysicalBody.update(self, dt) + Hero.__super.update(self, dt) if self.body:isDestroyed() then return end -- Salto @@ -163,7 +151,7 @@ end -- Draw of `Hero` function Hero:draw (offset_x, offset_y, scale, debug) if not self.isAlive then return end - PhysicalBody.draw(self, offset_x, offset_y, scale, debug) + Hero.__super.draw(self, offset_x, offset_y, scale, debug) end -- Draw HUD of `Hero` @@ -209,7 +197,7 @@ end -- Sensor fixture is deleted after time set in UserData[1]; deleted by `not.Hero.update`. -- TODO: Magic numbers present in `not.Hero.punch`. function Hero:punch (direction) - self.punchCooldown = Hero.punchCooldown -- INITIAL from metatable + self.punchCooldown = Hero.punchCooldown -- INITIAL from prototype -- Choose shape based on punch direction. local shape if direction == "left" then shape = {-2,-6, -20,-6, -20,6, -2,6} end @@ -256,10 +244,10 @@ end -- DIE function Hero:die () self:playSound(1) - self.combo = Hero.combo -- INITIAL from metatable + self.combo = Hero.combo -- INITIAL from prototype self.lives = self.lives - 1 self.isAlive = false - self.spawntimer = Hero.spawntimer -- INITIAL from metatable + self.spawntimer = Hero.spawntimer -- INITIAL from prototype self:setBodyActive(false) self.world:onNautKilled(self) end -- cgit v1.1